Initial commit
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208
config/silentgear-common.toml
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208
config/silentgear-common.toml
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[item]
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#Blueprint and template settings
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[item.blueprint]
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#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
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#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
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typesAllowed = "BOTH"
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#When joining a new world, should players be given a blueprint package?
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#The blueprint package gives some blueprints when used (right-click).
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#To change what is given, override the starter_blueprints loot table.
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spawnWithStarterBlueprints = false
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#Repair kit configs.
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[item.repairKits]
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#Capacity is the number of materials that can be stored (all types combined)
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#Setting to zero would make the repair kit unusable.
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[item.repairKits.capacity]
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#Range: > 0
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very_crude = 8
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#Range: > 0
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crude = 16
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#Range: > 0
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sturdy = 32
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#Range: > 0
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crimson = 48
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#Range: > 0
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azure = 64
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#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
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#Setting to zero would make the repair kit unusable.
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[item.repairKits.efficiency]
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#Range: 0.0 ~ 10.0
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very_crude = 0.30000001192092896
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#Range: 0.0 ~ 10.0
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crude = 0.3499999940395355
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#Range: 0.0 ~ 10.0
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sturdy = 0.4000000059604645
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#Range: 0.0 ~ 10.0
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crimson = 0.44999998807907104
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#Range: 0.0 ~ 10.0
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azure = 0.5
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#Repair efficiency with loose materials if no repair kit is used.
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#Setting a value greater than zero makes repair kits optional.
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#Range: 0.0 ~ 10.0
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missing = 0.0
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[item.netherwood_charcoal]
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#Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600.
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#Range: > 0
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burn_time = 2400
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#Settings for nerfed items.
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#You can give items reduced durability to encourage use of Silent Gear tools.
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#Changes require a restart!
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[nerfedItems]
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#Enable this feature. If false, the other settings in this category are ignored.
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enabled = false
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#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
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#Range: 0.0 ~ 1.0
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durabilityMultiplier = 0.05
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#Multiplies harvest speed by this value.
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#Range: 0.0 ~ 1.0
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harvestSpeedMultiplier = 0.5
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#These items will have reduced durability
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items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
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#Settings for sinew drops
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[sinew]
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#Drop rate of sinew (chance out of 1)
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#Range: 0.0 ~ 1.0
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dropRate = 0.2
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#These entities can drop sinew when killed.
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dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"]
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#Settings for gear (tools, weapons, and armor)
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[gear]
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#Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions.
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#In 1.17, mixing is normally only allowed in compound-crafting blocks.
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allowLegacyMaterialMixing = false
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#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
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#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
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#Note: This also affects conversion recipes added by data packs and other mods
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allowConversionRecipes = true
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#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
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sendBrokenMessage = true
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#How frequently gear will recalcute stats as damaged
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#Higher numbers will cause more recalculations, allowing traits to update stat values more often
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#Range: > 1
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damageFactorLevels = 10
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#If true, gear breaks permanently, like vanilla tools and armor
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breaksPermanently = false
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#The item tier assigned to gear tool items.
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#Leave this alone unless you are trying to work around mod compatibility issues!
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#Normally, this value is not used for anything. But some mods mistakenly check it.
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#Allowed Values: WOOD, STONE, IRON, DIAMOND, GOLD, NETHERITE
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dummyToolTier = "WOOD"
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#The armor material assigned to the gear armor items.
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#Leave this alone unless you are trying to work around mod compatibility issues!
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#Normally, this value is not used for anything. But some mods mistakenly check it.
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#Allowed Values: LEATHER, CHAIN, IRON, GOLD, DIAMOND, TURTLE, NETHERITE
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dummyArmorMaterial = "LEATHER"
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[gear.enchanting]
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#Allow gear items to be enchanted by normal means (enchanting table, etc.)
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#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
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#Enchantments will not be removed from gear items that have them.
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allowEnchanting = true
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#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
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#Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected.
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forceRemoveEnchantments = false
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[gear.prospector_hammer]
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#The range in blocks the prospector hammer will search for blocks of interest
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#Range: 0 ~ 64
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range = 16
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[gear.saw]
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#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
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#Increasing this value is allowed, but not recommended unless you know what you are doing.
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#Range: > 0
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recursionDepth = 200
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#Settings for AOE tools (hammer, excavator)
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#Match modes determine what blocks are considered similar enough to be mined together.
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#LOOSE: Break anything (you probably do not want this)
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#MODERATE: Break anything with the same harvest level
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#STRICT: Break only the exact same block
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[gear.aoeTool]
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[gear.aoeTool.matchMode]
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#Match mode for most blocks
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#Allowed Values: LOOSE, MODERATE, STRICT
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standard = "MODERATE"
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#Match mode for ore blocks (anything in the forge:ores block tag)
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#Allowed Values: LOOSE, MODERATE, STRICT
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ores = "STRICT"
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[gear.repairs]
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#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
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#Range: 0.0 ~ 1.0
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anvilEffectiveness = 0.5
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#DEPRECATED! Use repair kit configs instead.
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#Range: 0.0 ~ 1.0
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quickEffectiveness = 0.35
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[gear.upgrades]
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#If true, upgrade parts may only be applied in an anvil.
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applyInAnvilOnly = false
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#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
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#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
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destroySwappedParts = false
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#Settings for the material grader
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[materialGrader]
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#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
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#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
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#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
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median_grade = "C"
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#The standard deviation of grades the material grader will produce.
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#Grades are normally distributed, with the median grade being at the center of the bell curve.
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#Larger numbers will make both higher and lower grades more common.
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#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
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#Range: 0.0 ~ 100.0
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standardDeviation = 1.5
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#Settings for the salvager
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[salvager]
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[salvager.partLossRate]
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#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
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#Rate depends on remaining durability.
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#Range: 0.0 ~ 1.0
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min = 0.0
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#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
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#Rate depends on remaining durability.
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#Range: 0.0 ~ 1.0
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max = 0.5
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#Settings for the starlight charger
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[starlightCharger]
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#The rate at which the starlight charger gathers energy during the night
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#Range: > 0
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chargeRate = 50
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#The maximum amount of energy the starlight charger can store
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#Range: > 0
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maxCharge = 1000000
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[debug]
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[debug.logging]
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#Log additional information related to loading and synchronizing gear parts and traits.
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#This might help track down more obscure issues.
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extraPartAndTraitInfo = false
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#Log stat calculations in the debug.log every time gear stats are recalculated
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stats = true
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#Log information on construction of gear and part models, as well as textures they attempt to load.
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#This is intended to help find and fix rare issues that some users are experiencing.
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modelAndTexture = false
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#Log details about certain features being adding to biomes and other world generator details
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worldGen = true
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[other]
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#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
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#Set to false to remove the text from tooltips
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showWipText = true
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