alexcaves: disable biome coloring to fix distanthorizons
This commit is contained in:
		
							
								
								
									
										34
									
								
								config/alexcaves-client.toml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								config/alexcaves-client.toml
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,34 @@ | ||||
| [visuals] | ||||
| 	#whether to cave maps are visible when held by players from the third-person perspective. | ||||
| 	cave_maps_visible_in_third_person = true | ||||
| 	#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc. | ||||
| 	screen_shaking = true | ||||
| 	#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact. | ||||
| 	emissive_block_models = true | ||||
| 	#whether to make the screen flash white during nuclear explosions. | ||||
| 	nuclear_bomb_flash = true | ||||
| 	#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in. | ||||
| 	biome_ambient_light = true | ||||
| 	#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders. | ||||
| 	biome_ambient_light_coloring = false | ||||
| 	#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders. | ||||
| 	biome_sky_overrides = true | ||||
| 	#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders. | ||||
| 	biome_sky_fog_overrides = true | ||||
| 	#true if ambersol block renders with rays of light emerging from it. | ||||
| 	ambersol_shines = true | ||||
| 	#true if irradiated effect makes mobs glow. May conflict with shaders. | ||||
| 	radiation_glow_effect = true | ||||
| 	#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.  | ||||
| 	#Range: -12000 ~ 12000 | ||||
| 	subterranodon_indicator_x = 22 | ||||
| 	#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted. | ||||
| 	#Range: -12000 ~ 12000 | ||||
| 	subterranodon_indicator_y = 6 | ||||
| 	#true if sugar rush makes the world more saturated. May conflict with shaders. | ||||
| 	sugar_rush_saturation_effect = true | ||||
|  | ||||
| [audio] | ||||
| 	#whether nuclear explosions briefly muffle other sounds. | ||||
| 	nuclear_bomb_muffles_sounds = true | ||||
|  | ||||
| @@ -4,6 +4,10 @@ hash-format = "sha256" | ||||
| file = "compose.yaml" | ||||
| hash = "e4d93964cb1ab3cc6f49a55307851e731ef07d56b076b746184b9f9644b6e814" | ||||
|  | ||||
| [[files]] | ||||
| file = "config/alexcaves-client.toml" | ||||
| hash = "44a906d712a1858eca8ed9e82cca5cd410a2cff1040b4ea0da137418abecff90" | ||||
|  | ||||
| [[files]] | ||||
| file = "config/alexsmobs.toml" | ||||
| hash = "a60442351eb4a2fb2c74d4a7c62fd25d32faca43c0f192a1c261c13db9a71551" | ||||
|   | ||||
		Reference in New Issue
	
	Block a user