lots of changes, I lsot track
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46
config/scalinghealth-server.toml
Normal file
46
config/scalinghealth-server.toml
Normal file
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#All SH features can be disabled here. False to disable.
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[features]
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#Enable player bonus hp by crystals.
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crystalsAddHealth = false
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#Enable player bonus hp by xp.
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xpAddHealth = false
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#Enable player regen hp by crystals.
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crystalsRegenHealth = true
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#Enable pet add hp by crystals.
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crystalsAddPetHealth = false
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#Enable player add damage by crystals.
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crystalsAddDamage = false
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#Enable ore gen of health crystals. Still drops as loot.
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hpCrystalsOreGen = false
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#Enable ore gen of power crystals. Still drops as loot.
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powerCrystalsOreGen = false
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#Mobs will gain bonus health with difficulty.
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mobHpIncrease = true
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#Mobs will gain bonus damage with difficulty.
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mobDamageIncrease = true
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#Enable player damage scaling.
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playerDamageScaling = false
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#Enable mob damage scaling.
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mobDamageScaling = true
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#Enable difficulty system. If disabled, everything will have 0 difficulty.
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enableDifficulty = true
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#Enable blights. If disabled, no blights will spawn.
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enableBlights = true
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#Debug settings are intended for tuning configs or diagnosing issues.
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#They may decrease performance and should be disabled for normal play.
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[debug]
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#Must be true for other debug settings to apply
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masterSwitch = false
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#Show some text in-game about player health, difficulty, and maybe other things.
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showOverlay = true
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#Log details of entity spawns, including effects of difficulty.
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#This creates a lot of log spam, and will likely lag the game.
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logEntitySpawns = false
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#Logs details of potions effects added to mobs.
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logApplyingMobPotions = false
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#Log details of scaled damage, useful for fine-tuning damage scaling.
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#May create a fair amount of log spam, but shouldn't slow down the game too much.
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logDamageScaling = false
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