lots of changes, I lsot track
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120
config/doggytalents-server.toml
Executable file
120
config/doggytalents-server.toml
Executable file
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["Dog Constants"]
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#By default, Dogs can starve to Incapacitated if are not fed properly.
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#Disable this to prevent this behaviour. Do note that you can still feed
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#your Dog to recover health.
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disable_hunger = false
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#When enabled, DTN will provide new players of this world
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#(relative to the point that this option is first enabled on this world)
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#a Starter Bundle which contains certain key items which assist you in starting
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#with DTN.
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enable_starter_bundle = false
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#By default, each Dog will be one of the Biological Genders. This, like how Biological Genders
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#work, add restrictions how Dogs can breed. Therefore, only Dogs whose gender is Biologically Opposed
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#can mate with each other. Set this to true to disable this behaviour.
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disable_dog_gender = true
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#When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points.
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enable_pup_get_parent_levels = false
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#When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands).
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#Instead, when his health reaches Zero, he will go into Incapacitated Mode.
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immortal_dogs = true
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#When enabled, dog can play tag with you. To make them play, throw a snowball at them.
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play_tag_with_dog = true
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#When enabled, dogs will start to miss you when you leave them for too long.
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#And when you come back, they will rush to you and greet you with love!
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dog_greet_owner = true
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#Specify how many dogs can greet you when you approach more than one missing dog.
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#The remaning dogs will remain in their position.
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#To disable the limit, set this to any non-positive integer.
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#Although this will cause all of your dogs to stand up and greet.
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#YOU HAVE BEEN WARNED! :)
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#Range: > -2147483648
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dog_greet_owner_limit = 5
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#Option to disable dogs who mastered Creeper Sweeper and
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#and are able to tackle Creepers. This is helpful if players intend
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#their Creeper Sweeper master dogs to focus on fighting Creeper instead of
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#warning you, which may causes a bunch of false positives due to the range
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#being so wide that it includes Creepers which are not in danger zone or not reachable.
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max_creeper_sweeper_dont_growl = true
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#Option to disable friendly fire for all players toward all dogs.
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#This is used to always be the case with friendly fire disabled for a single dog.
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all_player_cannot_attack_dog = false
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#Option to prevent dogs from accidentally going into a portal and get
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#unnecessary transferred to another dimension, causing the owner to have
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#to take them back. The preferred way to make a dog go to another dimension is
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#to have Cross Origin Teleport set to true on that dog.
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all_dog_block_portal = false
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#Define how many dogs a player can listen to commands which summon more than one dog to you
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#at the same time. Set this to any negative value to remove the limit completely.
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#Range: > -2147483648
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max_heel_limit = 20
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#Adjust this value to increase or decrease the Dog's hunger speed to your liking.
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#ex: Set this to 0.5 to halve the Dog Hunger decrease speed.
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#Range: 0.0 ~ 2.0
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hunger_modifier = 1.0
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#Determine if the UUIDs of the dogs are being kept when training from vanilla
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#and when they respawn on bed. This also allows Duplication Detection.
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disable_preserve_uuid = false
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#Duplication Detection
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#Specify what to do when a Duplication is detected when third parties are trying
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#to load the dog from their own copy.
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#Option are specified via the following Integer values
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#0 - Throw an exception out, this may produce a crash. However, this is the recommended way.
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#1 - Silently remove the dog.
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#Other - Do nothing.
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#Range: > -2147483648
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duplication_resolve_strategy = 0
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#By default, you can directly train an untamed wolf to a Dog
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#with a Training Treat. Set this to True to disable.
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disable_train_untamed_wolf = true
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#By default, Dogs respawning from bed after being killed will
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#be incapacitated and are required to be nursed back to life.
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#Set this to False to disable.
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dog_respawn_incapacitated_when_killed = true
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#Enable this if you prefer Mob Retriever to only work with DTN's dog.
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mob_retriever_only_carry_dog = false
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#By default, Dogs extend their bounding box covering the passengers
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#to avoid suffocating them while calculating the appropriate path.
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#Set this to false to disable it, but be warned, although Mob Retriever Dogs will still
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#try to calculate the appropriate path while carrying another mob, there might be accidental suffocations.
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wolf_mount_passenger_collision = true
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#By default, Conducting Bone users can summon their Dogs even when they are in
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#other dimensions. Set this to false to limit Conducting Bone Users to only summon
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#Dogs of the same dimension.
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conducting_bone_cross_origin = true
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#Determine if Dog's incapacitated value should be reset when taking any damage
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#while being Incapacitated.
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incap_val_reset_when_hurt = true
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#Set the maximum amount of wolves each players can train to DTN's Dogs.
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#If a player meet or exceed this cap, he will not be able to train more wolves into DTN's Dogs.
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#Set this to a value greater than Zero to activate this cap, other value
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#will disable the cap, meaning players can get unlimited dogs.
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#Range: > -2147483648
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train_wolf_limit = -1
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#Determine if Dogs summoned from Doggy Charms will have
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#random Classical Variants instead of always being summoned as Pale.
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random_var_with_charm = true
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#Some DTN's Wolf Variants are required to spawn on Biomes
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#which does not contains the current Wolves_Spawnable_On Blocks.
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#This option allows wolves to spawn on those block (if spawning in one
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#of the biomes in question, this settings have no effect on the rest of
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#the usual biomes.
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extended_wolves_spawnable_block = true
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#Some vanilla Wolf Variants are bound to not one but a family of biome
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#in which some of them they don't actually chunk-generated spawn on
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#Allowing some of the DTN Wolf Variants in theory to override
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#those biome without affecting the spawn chance of vanilla.
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#For instance, Bamboo would override Rusty's chunk-generated/
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#spawn-egg/summon spawn if the spawn happened specifically in the
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#Bamboo Jungle Biome and because Rusty doesn't actually chunk-generated
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#there (they only generate in Sparse Jungle), Bamboo wouldn't affect Rusty's
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#spawn chance.
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#Disable this if you prefer to keep the vanilla Wolf Variants bouned
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#in those biomes previously mentioned instead of being overriden by DTN.
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wolf_variant_override_exclusive = true
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#For Minecraft version below 1.20.5
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#When this option is enabled, upon training a vanilla wolf
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#to DTN Wolf, DTN will asign a random Classical Variant
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#(DTN and Armored Paw) instead of sticking with default.
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random_var_on_train = true
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