grist: make textures generated through a makefile
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74
Makefile
Normal file
74
Makefile
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@ -0,0 +1,74 @@
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GRISTS = build agricultural intelligent energetic primordeal universal
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RANKS = basic improved radiant
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GRIST_HUE_build = 203
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GRIST_HUE_agricultural = 40
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GRIST_HUE_intelligent = 77
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GRIST_HUE_energetic = 0
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GRIST_HUE_primordeal = 280
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GRIST_HUE_universal = 0
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GRIST_VALUE_basic = 128
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GRIST_VALUE_improved = 199
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GRIST_VALUE_radiant = 255
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GRIST_VALUE_basic_universal = 120
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GRIST_VALUE_improved_universal = 160
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GRIST_VALUE_radiant_universal = 190
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GRIST_SATURATION_universal = 100
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BLOCKS = kubejs/assets/malloc/textures/block
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ITEMS = kubejs/assets/malloc/textures/item
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TEXTURES = $(foreach element,$(GRISTS),$(foreach rank,$(RANKS), grist_$(rank)_$(element).png))
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ITEM_TEXTURES = $(addprefix $(ITEMS)/,$(TEXTURES))
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BLOCK_TEXTURES = $(addprefix $(BLOCKS)/,$(TEXTURES))
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.PHONY: all
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all: $(ITEM_TEXTURES) $(BLOCK_TEXTURES)
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$(BLOCKS)/grist_basic_%.png: assets/textures/block/grist.png Makefile
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if [ $* = "universal" ]; then \
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magick $< -modulate $(GRIST_VALUE_basic_universal),$(GRIST_SATURATION_universal) $@; \
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else \
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magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_basic))" -tint 100 $@; \
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fi
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$(BLOCKS)/grist_improved_%.png: assets/textures/block/grist.png Makefile
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if [ $* = "universal" ]; then \
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magick $< -modulate $(GRIST_VALUE_improved_universal),$(GRIST_SATURATION_universal) $@; \
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else \
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magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_improved))" -tint 100 $@; \
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fi
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$(BLOCKS)/grist_radiant_%.png: assets/textures/block/grist.png Makefile
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if [ $* = "universal" ]; then \
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magick $< -modulate $(GRIST_VALUE_radiant_universal),$(GRIST_SATURATION_universal) $@; \
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else \
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magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_radiant))" -tint 100 $@; \
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fi
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$(ITEMS)/grist_basic_%.png: assets/textures/item/grist_basic.png Makefile
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if [ $* = "universal" ]; then \
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magick $< -modulate $(GRIST_VALUE_basic_universal),$(GRIST_SATURATION_universal) $@; \
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else \
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magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_basic))" -tint 100 $@; \
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fi
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$(ITEMS)/grist_improved_%.png: assets/textures/item/grist_improved.png Makefile
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if [ $* = "universal" ]; then \
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magick $< -modulate $(GRIST_VALUE_improved_universal),$(GRIST_SATURATION_universal) $@; \
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else \
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magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_improved))" -tint 100 $@; \
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fi
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$(ITEMS)/grist_radiant_%.png: assets/textures/item/grist_radiant.png Makefile
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if [ $* = "universal" ]; then \
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magick $< -modulate $(GRIST_VALUE_radiant_universal),$(GRIST_SATURATION_universal) $@; \
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else \
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magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_radiant))" -tint 100 $@; \
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fi
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