203 lines
6.9 KiB
Rust
203 lines
6.9 KiB
Rust
use std::path::Path;
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use rand::seq::IteratorRandom;
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use resampler::ResamplerFir;
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use symphonia::core::{codecs::audio::AudioDecoder, formats::{FormatReader, TrackType, probe::Hint}, io::MediaSourceStream};
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use crate::audio::AudioOutStream;
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#[derive(Debug)]
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pub enum SfxRequest {
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RandomAmbient
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}
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#[derive(Debug, Clone)]
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pub struct SfxControl {
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sink: tokio::sync::mpsc::Sender<SfxRequest>
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}
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impl SfxControl {
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pub async fn play_ambient(&mut self) -> Result<(), tokio::sync::mpsc::error::SendError<SfxRequest>> {
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self.sink.send(SfxRequest::RandomAmbient).await
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}
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}
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struct Sample {
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format: Box<dyn FormatReader>,
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decoder: Box<dyn AudioDecoder>,
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channel_bufs: Vec<f32>,
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sample_rate: u32,
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channel_num: usize,
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bitrate_resample: ResamplerFir
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}
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impl Sample {
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fn new(format: Box<dyn FormatReader>, decoder: Box<dyn AudioDecoder>, output_sample_rate: u32) -> Self {
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let sample_rate = decoder.codec_params().sample_rate.unwrap();
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let channel_num = decoder.codec_params().channels.as_ref().unwrap().count();
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let bitrate_resample = resampler::ResamplerFir::new_from_hz(channel_num, sample_rate, output_sample_rate, Default::default(), Default::default());
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Self {
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format,
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decoder,
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channel_bufs: vec![],
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sample_rate,
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channel_num,
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bitrate_resample
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}
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}
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fn next(&mut self) -> Result<Option<Vec<f32>>, symphonia::core::errors::Error> {
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let packet = match self.format.next_packet()? {
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Some(packet) => packet,
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None => return Ok(None)
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};
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match self.decoder.decode_ref(&packet.as_packet_ref()) {
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Ok(samples) => {
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self.channel_bufs.resize(samples.samples_interleaved(), 0.);
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samples.copy_to_slice_interleaved(&mut self.channel_bufs);
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let mut resampled = [0.; 4096];
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let (read_count, write_count) = self.bitrate_resample.resample(&self.channel_bufs, &mut resampled).unwrap();
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if read_count < self.channel_bufs.len() {
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log::error!("Resampling buffer is too small for a {}Hz file! We need an additional {}", self.sample_rate, read_count);
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}
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// First we convert the audio feed from stereo down to mono by simple average
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// TODO: This should be something smarter, like a saturating add..?
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let mono_stream = resampled[..write_count].chunks(self.channel_num).map(|channels| {
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let total_volume = channels.iter().cloned().reduce(|a, b| a + b).unwrap_or_default();
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total_volume / (self.channel_num as f32)
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});
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Ok(Some(mono_stream.collect()))
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},
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Err(err) => {
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// Dump the audio buffer on failure
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Err(err)
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}
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}
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}
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}
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struct Player {
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audio_sink: AudioOutStream,
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audio_out_buf: Vec<f32>,
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playing_samples: Vec<Sample>
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}
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impl Player {
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async fn process(&mut self) {
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if self.playing_samples.is_empty() {
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return;
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}
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'out: loop {
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let mut next_batch = vec![];
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self.playing_samples.retain_mut(|sample| {
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match sample.next() {
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Ok(Some(buf)) => {
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next_batch.push(buf);
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true
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},
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Ok(None) => {
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false
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},
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Err(err) => {
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log::error!("Audio error: {:?}", err);
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false
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}
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}
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});
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loop {
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let mut this_sample = 0.;
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let mut any_valid = false;
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for stream in &mut next_batch {
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if let Some(next_sample) = stream.pop() {
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this_sample += next_sample;
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any_valid = true;
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}
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}
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if !any_valid {
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if self.audio_out_buf.is_empty() {
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break 'out;
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}
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break;
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}
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let mixed_sample = this_sample / next_batch.len() as f32;
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self.audio_out_buf.push(mixed_sample);
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if self.audio_out_buf.len() >= 1024 {
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self.flush().await;
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}
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}
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if self.playing_samples.is_empty() {
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break;
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}
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}
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}
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async fn submit_buffer(&mut self) {
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self.audio_sink.sink.send(std::mem::take(&mut self.audio_out_buf)).await.unwrap();
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}
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async fn flush(&mut self) {
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if !self.audio_out_buf.is_empty() {
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self.submit_buffer().await;
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}
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}
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async fn play_sample(&mut self, path: &Path) {
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log::debug!("Queuing sound playback for {:?}", path);
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let sfx_fd = std::fs::File::open(path).unwrap();
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let mss = MediaSourceStream::new(Box::new(sfx_fd), Default::default());
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let meta_opts = Default::default();
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let fmt_opts = Default::default();
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let mut hint = Hint::new();
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// FIXME: use actual file extension
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hint.with_extension(".mp3");
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let format = symphonia::default::get_probe()
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.probe(&hint, mss, fmt_opts, meta_opts)
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.expect("Unsupported audio format");
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let track = format.default_track(TrackType::Audio).expect("No audio track");
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let dec_opts = Default::default();
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let decoder = symphonia::default::get_codecs()
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.make_audio_decoder(
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track.codec_params.as_ref().expect("codec params missing").audio().unwrap(),
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&dec_opts
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).expect("Unsupported audio codec");
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self.playing_samples.push(Sample::new(format, decoder, self.audio_sink.sample_rate));
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}
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}
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pub async fn start_sfx(audio_sink: AudioOutStream) -> SfxControl {
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let (event_sink, mut event_src) = tokio::sync::mpsc::channel(32);
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tokio::spawn(async move {
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let mut player = Player { audio_sink, audio_out_buf: vec![] , playing_samples: vec![]};
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let sfx_dir = std::path::Path::new("./sfx");
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loop {
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tokio::select! {
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_ = player.process(), if !player.playing_samples.is_empty() => {},
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Some(event) = event_src.recv() => {
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match event {
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SfxRequest::RandomAmbient => {
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log::debug!("Playing random audio sample");
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let avail_files = std::fs::read_dir(sfx_dir.join("ambient")).unwrap();
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let chosen_file = avail_files.choose(&mut rand::rng()).unwrap().unwrap();
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player.play_sample(&chosen_file.path()).await;
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}
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}
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}
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}
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}
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});
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SfxControl {
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sink: event_sink
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}
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} |