sfx: implement mixing multiple playbacks at once into the same output stream

This commit is contained in:
2026-06-23 09:18:32 +02:00
parent 646ea5bca3
commit 42f764c914
3 changed files with 144 additions and 75 deletions
Generated
+13 -3
View File
@@ -1212,6 +1212,7 @@ dependencies = [
"futures-timer",
"hound",
"iref 4.0.0",
"itertools 0.15.0",
"jack",
"json-ld",
"log",
@@ -2069,6 +2070,15 @@ dependencies = [
"either",
]
[[package]]
name = "itertools"
version = "0.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8b4baf93f58d4425749ca49a51c50ebab072c5df6994d08fed93541c331481dc"
dependencies = [
"either",
]
[[package]]
name = "itoa"
version = "1.0.18"
@@ -3528,7 +3538,7 @@ dependencies = [
"compact_str",
"hashbrown 0.16.1",
"indoc",
"itertools",
"itertools 0.14.0",
"kasuari",
"lru",
"strum",
@@ -3580,7 +3590,7 @@ dependencies = [
"hashbrown 0.16.1",
"indoc",
"instability",
"itertools",
"itertools 0.14.0",
"line-clipping",
"ratatui-core",
"strum",
@@ -5303,7 +5313,7 @@ version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "16b380a1238663e5f8a691f9039c73e1cdae598a30e9855f541d29b08b53e9a5"
dependencies = [
"itertools",
"itertools 0.14.0",
"unicode-segmentation",
"unicode-width",
]
+1
View File
@@ -16,6 +16,7 @@ futures = "0.3.32"
futures-timer = "3.0.4"
hound = "3.5.1"
iref = { version = "4.0.0", features = ["url", "serde"] }
itertools = "0.15.0"
jack = "0.13.5"
json-ld = { version = "0.21.4", features = ["reqwest", "serde"] }
log = "0.4.32"
+130 -72
View File
@@ -1,6 +1,7 @@
use std::path::Path;
use rand::seq::IteratorRandom;
use resampler::ResamplerFir;
use symphonia::core::{codecs::audio::AudioDecoder, formats::{FormatReader, TrackType, probe::Hint}, io::MediaSourceStream};
use crate::audio::AudioOutStream;
@@ -10,7 +11,7 @@ pub enum SfxRequest {
RandomAmbient
}
#[derive(Debug)]
#[derive(Debug, Clone)]
pub struct SfxControl {
sink: tokio::sync::mpsc::Sender<SfxRequest>
}
@@ -21,77 +22,136 @@ impl SfxControl {
}
}
struct Sample {
format: Box<dyn FormatReader>,
decoder: Box<dyn AudioDecoder>,
channel_bufs: Vec<f32>,
sample_rate: u32,
channel_num: usize,
bitrate_resample: ResamplerFir
}
impl Sample {
fn new(format: Box<dyn FormatReader>, decoder: Box<dyn AudioDecoder>, output_sample_rate: u32) -> Self {
let sample_rate = decoder.codec_params().sample_rate.unwrap();
let channel_num = decoder.codec_params().channels.as_ref().unwrap().count();
let bitrate_resample = resampler::ResamplerFir::new_from_hz(channel_num, sample_rate, output_sample_rate, Default::default(), Default::default());
Self {
format,
decoder,
channel_bufs: vec![],
sample_rate,
channel_num,
bitrate_resample
}
}
fn next(&mut self) -> Result<Option<Vec<f32>>, symphonia::core::errors::Error> {
let packet = match self.format.next_packet()? {
Some(packet) => packet,
None => return Ok(None)
};
match self.decoder.decode_ref(&packet.as_packet_ref()) {
Ok(samples) => {
self.channel_bufs.resize(samples.samples_interleaved(), 0.);
samples.copy_to_slice_interleaved(&mut self.channel_bufs);
let mut resampled = [0.; 4096];
let (read_count, write_count) = self.bitrate_resample.resample(&self.channel_bufs, &mut resampled).unwrap();
if read_count < self.channel_bufs.len() {
log::error!("Resampling buffer is too small for a {}Hz file! We need an additional {}", self.sample_rate, read_count);
}
// First we convert the audio feed from stereo down to mono by simple average
// TODO: This should be something smarter, like a saturating add..?
let mono_stream = resampled[..write_count].chunks(self.channel_num).map(|channels| {
let total_volume = channels.iter().cloned().reduce(|a, b| a + b).unwrap_or_default();
total_volume / (self.channel_num as f32)
});
Ok(Some(mono_stream.collect()))
},
Err(err) => {
// Dump the audio buffer on failure
Err(err)
}
}
}
}
struct Player {
audio_sink: AudioOutStream,
audio_out_buf: Vec<f32>
audio_out_buf: Vec<f32>,
playing_samples: Vec<Sample>
}
impl Player {
async fn process(&mut self) {
if self.playing_samples.is_empty() {
return;
}
'out: loop {
let mut next_batch = vec![];
self.playing_samples.retain_mut(|sample| {
match sample.next() {
Ok(Some(buf)) => {
next_batch.push(buf);
true
},
Ok(None) => {
false
},
Err(err) => {
log::error!("Audio error: {:?}", err);
false
}
}
});
loop {
let mut this_sample = 0.;
let mut any_valid = false;
for stream in &mut next_batch {
if let Some(next_sample) = stream.pop() {
this_sample += next_sample;
any_valid = true;
}
}
if !any_valid {
if self.audio_out_buf.is_empty() {
log::debug!("End of audio files");
break 'out;
}
//log::debug!("No more valid files, but the buffer is still running!");
break;
}
let mixed_sample = this_sample / next_batch.len() as f32;
self.audio_out_buf.push(mixed_sample);
if self.audio_out_buf.len() >= 1024 {
self.flush().await;
}
}
if self.playing_samples.is_empty() {
break;
}
}
}
async fn submit_buffer(&mut self) {
self.audio_sink.sink.send(std::mem::take(&mut self.audio_out_buf)).await.unwrap();
}
async fn play_stream(&mut self, mut format: Box<dyn FormatReader>, mut decoder: Box<dyn AudioDecoder>) -> Result<(), symphonia::core::errors::Error> {
let mut channel_bufs: Vec<f32> = vec![];
let sample_rate = decoder.codec_params().sample_rate.unwrap();
let channel_num = decoder.codec_params().channels.as_ref().unwrap().count();
let mut bitrate_resample = resampler::ResamplerFir::new_from_hz(channel_num, sample_rate, self.audio_sink.sample_rate, Default::default(), Default::default());
log::debug!("Resampling {} -> {}", sample_rate, self.audio_sink.sample_rate);
loop {
let packet = match format.next_packet() {
Ok(Some(packet)) => packet,
Ok(None) => break,
Err(err) => return Err(err)
};
match decoder.decode_ref(&packet.as_packet_ref()) {
Ok(samples) => {
channel_bufs.resize(samples.samples_interleaved(), 0.);
samples.copy_to_slice_interleaved(&mut channel_bufs);
let mut resampled = [0.; 4096];
let (read_count, write_count) = bitrate_resample.resample(&channel_bufs, &mut resampled).unwrap();
if read_count < channel_bufs.len() {
log::error!("Resampling buffer is too small for a {}Hz file! We need an additional {}", sample_rate, read_count);
}
// First we convert the audio feed from stereo down to mono by simple average
// TODO: This should be something smarter, like a saturating add..?
let mono_stream = resampled[..write_count].chunks(channel_num).map(|channels| {
let total_volume = channels.iter().cloned().reduce(|a, b| a + b).unwrap_or_default();
total_volume / (channel_num as f32)
});
// Then we write out the resampled audio to our staging buffer
self.audio_out_buf.extend(mono_stream);
// Once we have 1024 samples (jack default, I guess), we send it to the audio output
if self.audio_out_buf.len() >= 1024 {
self.submit_buffer().await;
}
},
Err(err) => {
// Dump the audio buffer on failure
self.submit_buffer().await;
return Err(err)
}
}
}
async fn flush(&mut self) {
if !self.audio_out_buf.is_empty() {
self.submit_buffer().await;
}
Ok(())
}
// cw-m03 kwhz - morse code, 18:03
// amateur radio station - spanish, 2:30
// data transmission sound - 00:27
// NOAA report - 00:50
// sideband voice - 00:17
async fn play_sample(&mut self, path: &Path) {
log::debug!("Queuing sound playback for {:?}", path);
let sfx_fd = std::fs::File::open(path).unwrap();
@@ -112,29 +172,27 @@ impl Player {
&dec_opts
).expect("Unsupported audio codec");
log::debug!("Starting stream");
if let Err(err) = self.play_stream(format, decoder).await {
log::error!("Audio playback error: {:?}", err);
}
log::debug!("Playback complete");
self.playing_samples.push(Sample::new(format, decoder, self.audio_sink.sample_rate));
}
}
pub async fn start_sfx(audio_sink: AudioOutStream) -> SfxControl {
let (event_sink, mut event_src) = tokio::sync::mpsc::channel(32);
tokio::spawn(async move {
let mut player = Player { audio_sink, audio_out_buf: vec![] };
let mut player = Player { audio_sink, audio_out_buf: vec![] , playing_samples: vec![]};
let sfx_dir = std::path::Path::new("./sfx");
loop {
while let Some(event) = event_src.recv().await {
match event {
SfxRequest::RandomAmbient => {
log::debug!("Playing random audio sample");
let avail_files = std::fs::read_dir(sfx_dir.join("ambient")).unwrap();
let chosen_file = avail_files.choose(&mut rand::rng()).unwrap().unwrap();
player.play_sample(&chosen_file.path()).await;
tokio::select! {
_ = player.process(), if !player.playing_samples.is_empty() => {},
Some(event) = event_src.recv() => {
match event {
SfxRequest::RandomAmbient => {
log::debug!("Playing random audio sample");
let avail_files = std::fs::read_dir(sfx_dir.join("ambient")).unwrap();
let chosen_file = avail_files.choose(&mut rand::rng()).unwrap().unwrap();
player.play_sample(&chosen_file.path()).await;
}
}
}
}