Notify players of region updates after updating regions

This commit is contained in:
Trever Fischer 2012-04-24 16:45:48 -04:00
parent b704bd79f4
commit a83dae7eba

View File

@ -58,6 +58,7 @@ public class RegionCommand implements CommandExecutor {
m_plugin.regionManager().addRegion(r); m_plugin.regionManager().addRegion(r);
m_plugin.regenRegionPost(r); m_plugin.regenRegionPost(r);
p.teleport(r.teleportLocation()); p.teleport(r.teleportLocation());
m_plugin.recalculatePlayerRegions();
} else if (subCommand.equals("remove") && p.hasPermission("regions.remove")) { } else if (subCommand.equals("remove") && p.hasPermission("regions.remove")) {
Region r = m_plugin.regionManager().nearestRegion(p.getLocation()); Region r = m_plugin.regionManager().nearestRegion(p.getLocation());
if (r == null) { if (r == null) {
@ -65,6 +66,7 @@ public class RegionCommand implements CommandExecutor {
return true; return true;
} }
m_plugin.regionManager().removeRegion(r); m_plugin.regionManager().removeRegion(r);
m_plugin.recalculatePlayerRegions();
} else if (subCommand.equals("city") && p.hasPermission("regions.setCity")) { } else if (subCommand.equals("city") && p.hasPermission("regions.setCity")) {
Region r = m_plugin.regionManager().nearestRegion(p.getLocation()); Region r = m_plugin.regionManager().nearestRegion(p.getLocation());
if (r == null) { if (r == null) {