2022-05-08 01:52:25 +02:00

295 lines
7.8 KiB
Java

package gg.malloc.defense;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.model.Arena;
import gg.malloc.defense.model.Spawnpoint;
import gg.malloc.defense.model.Spawner;
import gg.malloc.defense.model.Wave;
import java.util.ArrayList;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.GameMode;
import org.bukkit.attribute.Attribute;
public class GameRunner {
ArrayList<Entity> m_spawnedMobs = new ArrayList<Entity>();
int m_killedMobs = 0;
Arena m_arena;
Game m_game;
State m_state;
ArrayList<Player> m_players = new ArrayList<>();
ArrayList<Player> m_livingPlayers = new ArrayList<>();
Plugin m_plugin;
BossBar m_gameBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
BukkitTask m_countdownTask;
int m_currentWaveNum = 0;
int m_currentBatch = 0;
Wave m_currentWave = null;
enum State {
Idle,
Warmup,
Playing,
GameOver
}
public GameRunner(Plugin plugin, Game game, Arena arena) {
m_plugin = plugin;
m_game = game;
m_arena = arena;
m_state = State.Idle;
m_gameBar.setVisible(true);
}
int m_warmupCountdown = 0;
private void countdownTick() {
if (m_warmupCountdown == 0) {
requestTransition(State.Playing);
} else {
m_gameBar.setProgress((double)m_warmupCountdown / (double)30);
broadcastMessage("Starting game in " + m_warmupCountdown);
m_warmupCountdown--;
m_countdownTask = m_plugin.getServer().getScheduler().runTaskLater(m_plugin, () -> {
countdownTick();
}, 20);
}
}
private void clearMobs() {
for(Entity e : m_spawnedMobs) {
e.remove();
}
m_spawnedMobs.clear();
}
private boolean enterIdle() {
broadcastMessage("Game state: Idle");
m_currentWaveNum = 0;
m_gameBar.setColor(BarColor.PURPLE);
m_gameBar.setProgress(1.0);
m_gameBar.setTitle("Idle");
if (m_countdownTask != null) {
m_countdownTask.cancel();
m_countdownTask = null;
}
clearMobs();
return true;
}
private boolean enterWarmup() {
broadcastMessage("Game state: Warmup");
m_currentWaveNum += 1;
m_currentWave = m_game.getWave(m_currentWaveNum);
m_gameBar.setColor(BarColor.YELLOW);
m_gameBar.setProgress(1.0);
m_gameBar.setTitle("Warmup");
m_warmupCountdown = 30;
for(Player p : m_players) {
m_livingPlayers.add(p);
}
clearMobs();
countdownTick();
return true;
}
private boolean enterPlaying() {
broadcastMessage("Game state: Playing");
broadcastMessage("Starting wave " + m_currentWaveNum);
m_currentBatch = 1;
m_gameBar.setColor(BarColor.GREEN);
m_gameBar.setProgress(0.0);
m_gameBar.setTitle("Playing");
spawnNextBatch();
return true;
}
private boolean enterGameOver() {
broadcastMessage("Game state: Game Over!");
m_gameBar.setColor(BarColor.RED);
m_gameBar.setProgress(1.0);
m_gameBar.setTitle("Game Over!");
if (m_countdownTask != null) {
m_countdownTask.cancel();
m_countdownTask = null;
}
for(Player p : m_players) {
p.setGameMode(GameMode.ADVENTURE);
}
clearMobs();
return true;
}
private void updateMobBar() {
m_gameBar.setTitle("Mobs remaining: " + (m_currentWave.totalMobCount() - m_killedMobs));
m_gameBar.setProgress(m_killedMobs / m_currentWave.totalMobCount());
}
private void spawnNextBatch() {
broadcastMessage("Spawning batch " + m_currentBatch);
Spawner spawner = new GameSpawner(m_arena.spawnpoints()[0]);
m_currentWave.spawnBatch(spawner, m_currentBatch);
updateMobBar();
}
public void handlePlayerDeath(Player player) {
if (m_livingPlayers.contains(player)) {
m_livingPlayers.remove(player);
player.setGameMode(GameMode.SPECTATOR);
if (m_livingPlayers.size() == 0) {
broadcastMessage("Everyone is dead :(");
requestTransition(State.GameOver);
}
}
}
public void handleEntityDeath(Entity entity) {
if (m_spawnedMobs.contains(entity)) {
broadcastMessage("Killed game entity " + entity);
m_spawnedMobs.remove(entity);
m_killedMobs += 1;
updateMobBar();
if (m_spawnedMobs.size() == 0) {
broadcastMessage("Batch complete!");
if (m_currentBatch >= m_currentWave.batchCount()) {
if (m_currentWaveNum >= m_game.getWaveCount()) {
requestTransition(State.GameOver);
} else {
requestTransition(State.Warmup);
}
} else {
m_currentBatch += 1;
spawnNextBatch();
}
} else {
broadcastMessage("Entities remaining: " + m_spawnedMobs.size());
}
}
}
private boolean syncPlayer(Player player) {
World playerWorld = player.getLocation().getWorld();
World gameWorld = m_arena.getWorld();
m_gameBar.addPlayer(player);
if (m_livingPlayers.contains(player)) {
player.setGameMode(GameMode.ADVENTURE);
player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
} else {
player.setGameMode(GameMode.SPECTATOR);
}
if (playerWorld != gameWorld) {
return player.teleport(gameWorld.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
} else {
return false;
}
}
private boolean attemptTransition(State state) {
if (m_state == state) {
return false;
}
switch(state) {
case Idle:
return enterIdle();
case Warmup:
return enterWarmup();
case Playing:
return enterPlaying();
case GameOver:
return enterGameOver();
}
return false;
}
private boolean validateTransition(State from, State to) {
switch(from) {
case Idle:
return to == State.Warmup;
case Warmup:
return to == State.Playing || to == State.Idle || to == State.GameOver;
case Playing:
return to == State.Warmup || to == State.GameOver || to == State.Idle;
case GameOver:
return to == State.Idle;
}
return false;
}
public boolean requestTransition(State state) {
if (!validateTransition(m_state, state)) {
return false;
}
if (attemptTransition(state)) {
m_state = state;
for(Player p : m_players) {
syncPlayer(p);
}
return true;
}
return false;
}
public boolean addPlayer(Player p) {
if (m_state == State.Idle || m_state == State.Warmup) {
m_players.add(p);
broadcastMessage("Added player " + p + " to game");
syncPlayer(p);
if (m_state == State.Idle) {
requestTransition(State.Warmup);
}
return true;
} else {
return false;
}
}
public void removePlayer(Player p) {
m_gameBar.removePlayer(p);
m_players.remove(p);
m_livingPlayers.remove(p);
if (m_players.size() == 0) {
requestTransition(State.Idle);
}
}
void broadcastMessage(String string) {
World world = m_arena.getWorld();
for(Player p : world.getPlayers()) {
p.sendMessage(string);
}
}
void registerSpawnedMob(Entity entity) {
m_spawnedMobs.add(entity);
}
private class GameSpawner implements Spawner {
Spawnpoint m_spawnpoint;
public GameSpawner(Spawnpoint spawnpoint) {
m_spawnpoint = spawnpoint;
}
@Override
public Entity spawnMob(EntityType type) {
Entity newMob = m_arena.getWorld().spawnEntity(m_spawnpoint.getLocation(), type);
LivingEntity livingMob = (LivingEntity)newMob;
livingMob.setRemoveWhenFarAway(false);
registerSpawnedMob(newMob);
return newMob;
}
}
}