Implement in-game sidebars
This commit is contained in:
parent
99197d92bb
commit
f8b99d44bf
14
TODO.md
14
TODO.md
@ -20,6 +20,8 @@
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[X] Mob AI categories
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[X] Never hungry
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[X] Mobs don't drop bomb items
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[ ] Execute commands on game/wave end
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[ ] Player Respawning
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# QOL
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@ -28,6 +30,11 @@
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[ ] "Click here to leave" at end of game
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[ ] Hidden armor stands
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[ ] Small/nonexistent prop collision boxes
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[ ] Leave game when leaving game world
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[ ] Bomb and target glow different colors
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[ ] Play sound once bomb is close to / at target
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[ ] Expose coins under vault API
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[ ] Animations framework
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# Malloc beta map
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@ -52,7 +59,7 @@
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[X] Clickable /ready in chat
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[ ] Post-Round summary in chat
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[X] Clickable join links in /list
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[ ] Sidebar
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[X] Sidebar
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[ ] Coin pickup messages in action bar
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[ ] Target catches on fire more it is lit
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[ ] Colored titles
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@ -69,7 +76,7 @@
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[ ] Plan stats
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[ ] /invite friends to games
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[ ] /voterestart
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[ ] Medals/awards/scoreboards
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[ ] Medals/awards/scoreboards/cosmetics
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# Mechanics
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@ -93,6 +100,9 @@
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[ ] Scripted batch overlap/timings
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[ ] Scripted spawn locations
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[ ] Scripted waypoint paths
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[ ] Execute commands on game/wave end
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[ ] Coin reward curve
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[ ] Mob number curves with player count
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[ ] Bosses
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# Mapping
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@ -1,10 +1,12 @@
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package gg.malloc.defense.engine;
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public class BombFuse {
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import gg.malloc.defense.model.Progress;
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public class BombFuse implements Progress {
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int m_bombFuseCount = 0;
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int m_bombFuseTarget = 10;
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public double getProgress() {
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public double toDouble() {
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return Math.max(0.0, Math.min(1.0, (double)m_bombFuseCount / (double)m_bombFuseTarget));
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}
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@ -27,4 +29,12 @@ public class BombFuse {
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public void tickDecay() {
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m_bombFuseCount -= 1;
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}
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public int value() {
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return m_bombFuseCount;
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}
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public int maximum() {
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return m_bombFuseTarget;
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}
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}
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@ -10,9 +10,9 @@ import net.md_5.bungee.api.chat.ClickEvent;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.chat.ComponentBuilder;
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import gg.malloc.defense.ui.BombCarrier;
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import gg.malloc.defense.ui.BossBars;
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import gg.malloc.defense.ui.Items;
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import gg.malloc.defense.ui.Sidebars;
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import gg.malloc.defense.Plugin;
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@ -24,7 +24,6 @@ import java.util.Collection;
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import org.bukkit.Bukkit;
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import org.bukkit.GameRule;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.SoundCategory;
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@ -34,15 +33,13 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.attribute.AttributeModifier;
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import org.bukkit.inventory.ItemStack;
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public class GameRunner {
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GameState m_state;
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Arena m_arena;
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Game m_game;
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Stage m_stage;
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@ -71,6 +68,7 @@ public class GameRunner {
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TickTask m_bombCrackleTask;
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BossBars m_bars;
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Sidebars m_sidebars;
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World m_world;
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@ -106,13 +104,19 @@ public class GameRunner {
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m_waves = new WaveManager(m_game);
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m_players = new PlayerManager();
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m_bombFuse = new BombFuse();
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m_bars = new BossBars(this, m_game, m_waves, m_players, m_bombFuse, m_mobs);
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m_state = new GameState(this, m_waves, m_game, m_mobs, m_bombFuse, m_players);
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m_bars = new BossBars(m_state);
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m_sidebars = new Sidebars(m_state, m_plugin.getServer().getScoreboardManager());
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m_log = m_plugin.getLogger();
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m_fuseTask = new TickTask(m_plugin, () -> {
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if (m_bombFuse.isLit()) {
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m_bombFuse.tickDecay();
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m_bars.update();
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m_sidebars.update();
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}
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}, 80);
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@ -128,6 +132,7 @@ public class GameRunner {
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m_warmupCountdown--;
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m_bars.setCountdownProgress((double)m_warmupCountdown / 10.0);
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m_bars.update();
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m_sidebars.update();
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}
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}, 20);
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@ -147,6 +152,7 @@ public class GameRunner {
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m_gameEndCountdown--;
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m_bars.setCountdownProgress((double)m_gameEndCountdown / 60.0);
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m_bars.update();
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m_sidebars.update();
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}
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}, 20);
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@ -159,6 +165,8 @@ public class GameRunner {
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Location targetLoc = getLocation(m_arena.bombTarget());
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m_world.playSound(targetLoc, Sound.BLOCK_CAMPFIRE_CRACKLE, SoundCategory.NEUTRAL, 1.0f, 1.0f);
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}, 35);
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validateGameRules();
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}
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int m_warmupCountdown = 0;
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@ -177,6 +185,7 @@ public class GameRunner {
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m_bombFuse.tickLit();
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m_world.playSound(getLocation(m_arena.bombTarget()), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 1.5f, 0.9f);
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m_bars.update();
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m_sidebars.update();
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if (m_bombFuse.isExploded()) {
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m_world.strikeLightningEffect(getLocation(m_arena.bombTarget()));
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m_world.playSound(getLocation(m_arena.bombTarget()), Sound.ENTITY_GENERIC_EXPLODE, SoundCategory.NEUTRAL, 1.3f, 1.0f);
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@ -269,6 +278,7 @@ public class GameRunner {
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m_players.setReady(p, isReady);
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}
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m_bars.update();
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m_sidebars.update();
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if (m_players.isEveryoneReady()) {
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requestTransition(Stage.Countdown);
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}
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@ -314,6 +324,7 @@ public class GameRunner {
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Spawner spawner = new GameSpawner(m_world, m_arena, m_mobs);
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m_waves.currentWave().spawnBatch(spawner, m_waves.currentBatchNum());
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m_bars.update();
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m_sidebars.update();
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}
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private void handlePlayerDeath(Player player) {
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@ -345,6 +356,7 @@ public class GameRunner {
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m_world.dropItem(entity.getLocation(), coins);
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}
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m_bars.update();
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m_sidebars.update();
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if (m_mobs.remainingMobs() <= 3) {
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m_log.info("Starting next batch!");
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if (m_waves.isLastBatch()) {
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@ -411,6 +423,7 @@ public class GameRunner {
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m_log.info("Game transition: " + m_stage + " -> " + stage);
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m_stage = stage;
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m_bars.update();
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m_sidebars.update();
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for(Player p : m_players.getPlayers()) {
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sendStageTitle(p);
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}
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43
src/main/java/gg/malloc/defense/engine/GameState.java
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43
src/main/java/gg/malloc/defense/engine/GameState.java
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@ -0,0 +1,43 @@
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package gg.malloc.defense.engine;
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import gg.malloc.defense.model.Game;
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import gg.malloc.defense.model.Progress;
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import gg.malloc.defense.model.State;
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public class GameState implements State {
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GameRunner m_runner;
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WaveManager m_waves;
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Game m_game;
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MobManager m_mobs;
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BombFuse m_fuse;
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PlayerManager m_players;
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public GameState(GameRunner runner, WaveManager waves, Game game, MobManager mobs, BombFuse fuse, PlayerManager players) {
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m_runner = runner;
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m_waves = waves;
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m_game = game;
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m_mobs = mobs;
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m_fuse = fuse;
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m_players = players;
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}
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public GameRunner.Stage getStage() {
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return m_runner.getStage();
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}
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public Progress fuseProgress() {
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return m_fuse;
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}
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public Progress waveProgress() {
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return m_waves.asProgress();
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}
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public Progress mobProgress() {
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return m_mobs;
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}
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public Progress playerReadyProgress() {
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return m_players.readyProgress();
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}
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}
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@ -17,11 +17,12 @@ import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.inventory.EntityEquipment;
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import gg.malloc.defense.model.Game;
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import gg.malloc.defense.model.Progress;
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import gg.malloc.defense.ui.BombCarrier;
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import gg.malloc.defense.ui.Items;
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public class MobManager {
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public class MobManager implements Progress {
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LivingEntity m_bombTarget;
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HashSet<Mob> m_livingMobs = new HashSet<>();
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HashSet<Mob> m_bombCarriers = new HashSet<>();
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@ -33,6 +34,16 @@ public class MobManager {
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PlayerHarassment
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}
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@Override
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public int value() {
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return m_killedMobs;
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}
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@Override
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public int maximum() {
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return m_createdMobs;
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}
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int m_createdMobs = 0;
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int m_killedMobs = 0;
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@ -5,6 +5,10 @@ import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.scoreboard.ScoreboardManager;
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import gg.malloc.defense.ui.Sidebar;
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import gg.malloc.defense.model.Progress;
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import java.util.HashMap;
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import java.util.Collection;
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@ -90,14 +94,14 @@ public class PlayerManager {
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m_playerReadyStates.put(player, ready);
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}
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public double readyProgress() {
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public Progress readyProgress() {
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int readyNum = 0;
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for(boolean b : m_playerReadyStates.values()) {
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if (b) {
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readyNum += 1;
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}
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}
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return (double)readyNum / (double)m_playerReadyStates.size();
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return new StaticProgress(readyNum, m_playerReadyStates.size());
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}
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public boolean isEveryoneReady() {
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21
src/main/java/gg/malloc/defense/engine/StaticProgress.java
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21
src/main/java/gg/malloc/defense/engine/StaticProgress.java
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@ -0,0 +1,21 @@
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package gg.malloc.defense.engine;
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import gg.malloc.defense.model.Progress;
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public class StaticProgress implements Progress {
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int m_value;
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int m_maximum;
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public StaticProgress(int value, int maximum) {
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m_value = value;
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m_maximum = maximum;
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}
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public int value() {
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return m_value;
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}
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public int maximum() {
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return m_maximum;
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}
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}
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@ -2,6 +2,7 @@ package gg.malloc.defense.engine;
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import gg.malloc.defense.model.Wave;
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import gg.malloc.defense.model.Game;
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import gg.malloc.defense.model.Progress;
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public class WaveManager {
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int m_currentWaveNum = 0;
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@ -9,6 +10,10 @@ public class WaveManager {
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Wave m_currentWave = null;
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Game m_game;
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public Progress asProgress() {
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return new StaticProgress(m_currentWaveNum, m_game.getWaveCount());
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}
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public WaveManager(Game game) {
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m_game = game;
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}
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@ -31,10 +36,6 @@ public class WaveManager {
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return m_currentBatch;
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}
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public double progress() {
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return (double)m_currentWaveNum / (double)m_game.getWaveCount();
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}
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public boolean isLastWave() {
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return m_currentWaveNum >= m_game.getWaveCount();
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}
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10
src/main/java/gg/malloc/defense/model/Progress.java
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10
src/main/java/gg/malloc/defense/model/Progress.java
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@ -0,0 +1,10 @@
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package gg.malloc.defense.model;
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public interface Progress {
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int value();
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int maximum();
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default double toDouble() {
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return Math.min(maximum(), Math.max(0.0, value())) / maximum();
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}
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}
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12
src/main/java/gg/malloc/defense/model/State.java
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12
src/main/java/gg/malloc/defense/model/State.java
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package gg.malloc.defense.model;
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import gg.malloc.defense.engine.GameRunner;
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public interface State {
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GameRunner.Stage getStage();
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Progress fuseProgress();
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Progress waveProgress();
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Progress mobProgress();
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Progress playerReadyProgress();
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}
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@ -1,12 +1,7 @@
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package gg.malloc.defense.ui;
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import gg.malloc.defense.engine.GameRunner;
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import gg.malloc.defense.engine.WaveManager;
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import gg.malloc.defense.engine.PlayerManager;
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import gg.malloc.defense.engine.MobManager;
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import gg.malloc.defense.engine.BombFuse;
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import gg.malloc.defense.model.Game;
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import gg.malloc.defense.model.State;
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import org.bukkit.boss.BossBar;
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import org.bukkit.boss.BarStyle;
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@ -19,12 +14,7 @@ public class BossBars {
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BossBar m_waveBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
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BossBar m_bombBar = Bukkit.createBossBar("Bomb Fuse", BarColor.RED, BarStyle.SOLID);
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GameRunner m_runner;
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MobManager m_mobs;
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WaveManager m_waves;
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PlayerManager m_players;
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BombFuse m_fuse;
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Game m_game;
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State m_gameState;
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double m_countdownProgress;
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@ -32,13 +22,8 @@ public class BossBars {
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m_countdownProgress = v;
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}
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public BossBars(GameRunner runner, Game game, WaveManager waves, PlayerManager players, BombFuse fuse, MobManager mobs) {
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m_runner = runner;
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m_game = game;
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m_waves = waves;
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m_players = players;
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m_fuse = fuse;
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m_mobs = mobs;
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public BossBars(State gameState) {
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m_gameState = gameState;
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m_gameBar.setVisible(true);
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m_waveBar.setVisible(false);
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m_bombBar.setVisible(false);
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@ -57,7 +42,7 @@ public class BossBars {
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}
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public void update() {
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switch(m_runner.getStage()) {
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switch(m_gameState.getStage()) {
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case Idle:
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Waiting for players...");
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@ -66,18 +51,18 @@ public class BossBars {
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m_bombBar.setVisible(false);
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break;
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case Warmup:
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m_gameBar.setProgress(m_waves.progress());
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m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
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m_gameBar.setProgress(m_gameState.waveProgress().toDouble());
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m_gameBar.setTitle("Wave " + m_gameState.waveProgress().value() + " / " + m_gameState.waveProgress().maximum());
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(true);
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m_waveBar.setColor(BarColor.BLUE);
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m_waveBar.setTitle("Warmup - Waiting for players to get ready...");
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m_waveBar.setProgress(m_players.readyProgress());
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m_waveBar.setProgress(m_gameState.playerReadyProgress().toDouble());
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m_bombBar.setVisible(false);
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break;
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case Countdown:
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m_gameBar.setProgress(m_waves.progress());
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m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
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m_gameBar.setProgress(m_gameState.waveProgress().toDouble());
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m_gameBar.setTitle("Wave " + m_gameState.waveProgress().value() + " / " + m_gameState.waveProgress().maximum());
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(true);
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m_waveBar.setColor(BarColor.YELLOW);
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@ -86,20 +71,20 @@ public class BossBars {
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m_bombBar.setVisible(false);
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break;
|
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case Playing:
|
||||
m_gameBar.setProgress(m_waves.progress());
|
||||
m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
|
||||
m_gameBar.setProgress(m_gameState.waveProgress().toDouble());
|
||||
m_gameBar.setTitle("Wave " + m_gameState.waveProgress().value() + " / " + m_gameState.waveProgress().maximum());
|
||||
m_gameBar.setColor(BarColor.PURPLE);
|
||||
if (m_mobs.createdMobs() > 0) {
|
||||
if (m_gameState.mobProgress().maximum() > 0) {
|
||||
m_waveBar.setVisible(true);
|
||||
m_waveBar.setColor(BarColor.GREEN);
|
||||
m_waveBar.setTitle("Mobs remaining: " + m_mobs.remainingMobs());
|
||||
m_waveBar.setProgress(m_mobs.progress());
|
||||
m_waveBar.setTitle("Mobs remaining: " + (m_gameState.mobProgress().maximum() - m_gameState.mobProgress().value()));
|
||||
m_waveBar.setProgress(m_gameState.mobProgress().toDouble());
|
||||
} else {
|
||||
m_waveBar.setVisible(false);
|
||||
}
|
||||
if (m_fuse.isLit()) {
|
||||
if (m_gameState.fuseProgress().value() > 0) {
|
||||
m_bombBar.setVisible(true);
|
||||
m_bombBar.setProgress(1.0 - m_fuse.getProgress());
|
||||
m_bombBar.setProgress(1.0 - m_gameState.fuseProgress().toDouble());
|
||||
} else {
|
||||
m_bombBar.setVisible(false);
|
||||
}
|
||||
|
87
src/main/java/gg/malloc/defense/ui/Sidebar.java
Normal file
87
src/main/java/gg/malloc/defense/ui/Sidebar.java
Normal file
@ -0,0 +1,87 @@
|
||||
package gg.malloc.defense.ui;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
import gg.malloc.defense.model.State;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.scoreboard.Scoreboard;
|
||||
import org.bukkit.scoreboard.DisplaySlot;
|
||||
import org.bukkit.scoreboard.Score;
|
||||
import org.bukkit.scoreboard.Team;
|
||||
import org.bukkit.scoreboard.Objective;
|
||||
|
||||
public class Sidebar {
|
||||
Scoreboard m_scoreboard;
|
||||
Objective m_objective;
|
||||
ArrayList<String> m_rowKeys;
|
||||
HashMap<Integer, String> m_rows;
|
||||
ArrayList<Team> m_teams;
|
||||
int m_size;
|
||||
|
||||
State m_state;
|
||||
|
||||
public Sidebar(State state, Scoreboard scoreboard) {
|
||||
m_state = state;
|
||||
m_scoreboard = scoreboard;
|
||||
m_objective = m_scoreboard.registerNewObjective("text", "dummy", ChatColor.LIGHT_PURPLE + "" + ChatColor.BOLD + "Malloc Defense");
|
||||
m_objective.setDisplaySlot(DisplaySlot.SIDEBAR);
|
||||
m_rowKeys = new ArrayList<>();
|
||||
m_rows = new HashMap<>();
|
||||
m_teams = new ArrayList<>();
|
||||
m_rowKeys.add(ChatColor.BLACK + "" + ChatColor.WHITE);
|
||||
m_rowKeys.add(ChatColor.GOLD+ "" + ChatColor.WHITE);
|
||||
m_rowKeys.add(ChatColor.WHITE+ "" + ChatColor.WHITE);
|
||||
for(String key : m_rowKeys) {
|
||||
Team team = m_scoreboard.registerNewTeam(key);
|
||||
team.addEntry(key);
|
||||
m_teams.add(team);
|
||||
}
|
||||
}
|
||||
|
||||
public void update() {
|
||||
switch(m_state.getStage()) {
|
||||
case Idle:
|
||||
m_rows.put(0, ChatColor.LIGHT_PURPLE + "Waiting for players...");
|
||||
m_size = 1;
|
||||
break;
|
||||
case Warmup:
|
||||
m_rows.put(0, ChatColor.LIGHT_PURPLE + "Wave " + m_state.waveProgress().value() + " / " + m_state.waveProgress().maximum());
|
||||
m_rows.put(1, ChatColor.AQUA + "Get ready!");
|
||||
m_rows.put(2, ChatColor.AQUA + "Balance: ");
|
||||
m_size = 3;
|
||||
break;
|
||||
case Countdown:
|
||||
m_rows.put(0, ChatColor.LIGHT_PURPLE + "Wave " + m_state.waveProgress().value() + " / " + m_state.waveProgress().maximum());
|
||||
m_rows.put(1, ChatColor.GOLD + "Wave incoming!");
|
||||
m_rows.put(2, ChatColor.AQUA + "Balance: ");
|
||||
m_size = 3;
|
||||
break;
|
||||
case Playing:
|
||||
m_rows.put(0, ChatColor.LIGHT_PURPLE + "Wave " + m_state.waveProgress().value() + " / " + m_state.waveProgress().maximum());
|
||||
m_rows.put(1, ChatColor.GREEN + "Mobs remaining: " + (m_state.mobProgress().maximum() - m_state.mobProgress().value()));
|
||||
m_rows.put(2, ChatColor.AQUA + "Balance: ");
|
||||
m_size = 3;
|
||||
break;
|
||||
case GameOver:
|
||||
m_rows.put(0, ChatColor.RED + "Game over!");
|
||||
m_size = 1;
|
||||
}
|
||||
|
||||
for(int i = 0; i < Math.min(m_size, m_rowKeys.size()); i++) {
|
||||
Score rowScore = m_objective.getScore(m_rowKeys.get(i));
|
||||
rowScore.setScore(m_rowKeys.size() - i);
|
||||
if (m_rows.containsKey(i)) {
|
||||
m_teams.get(i).setPrefix(m_rows.get(i));
|
||||
} else {
|
||||
m_teams.get(i).setPrefix("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Scoreboard getScoreboard() {
|
||||
return m_scoreboard;
|
||||
}
|
||||
}
|
35
src/main/java/gg/malloc/defense/ui/Sidebars.java
Normal file
35
src/main/java/gg/malloc/defense/ui/Sidebars.java
Normal file
@ -0,0 +1,35 @@
|
||||
package gg.malloc.defense.ui;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scoreboard.ScoreboardManager;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import gg.malloc.defense.model.State;
|
||||
|
||||
public class Sidebars {
|
||||
State m_state;
|
||||
ScoreboardManager m_scoreboards;
|
||||
HashMap<Player, Sidebar> m_sidebars = new HashMap<>();
|
||||
|
||||
public Sidebars(State state, ScoreboardManager scoreboards) {
|
||||
m_state = state;
|
||||
m_scoreboards = scoreboards;
|
||||
}
|
||||
|
||||
public void addPlayer(Player player) {
|
||||
m_sidebars.put(player, new Sidebar(m_state, m_scoreboards.getNewScoreboard()));
|
||||
player.setScoreboard(m_sidebars.get(player).getScoreboard());
|
||||
}
|
||||
|
||||
public void removePlayer(Player player) {
|
||||
m_sidebars.remove(player);
|
||||
player.setScoreboard(m_scoreboards.getMainScoreboard());
|
||||
}
|
||||
|
||||
public void update() {
|
||||
for(Player p : m_sidebars.keySet()) {
|
||||
m_sidebars.get(p).update();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user