Implement in-game sidebars

This commit is contained in:
2022-05-28 16:05:02 +02:00
parent 99197d92bb
commit f8b99d44bf
13 changed files with 292 additions and 50 deletions

View File

@@ -1,10 +1,12 @@
package gg.malloc.defense.engine;
public class BombFuse {
import gg.malloc.defense.model.Progress;
public class BombFuse implements Progress {
int m_bombFuseCount = 0;
int m_bombFuseTarget = 10;
public double getProgress() {
public double toDouble() {
return Math.max(0.0, Math.min(1.0, (double)m_bombFuseCount / (double)m_bombFuseTarget));
}
@@ -27,4 +29,12 @@ public class BombFuse {
public void tickDecay() {
m_bombFuseCount -= 1;
}
public int value() {
return m_bombFuseCount;
}
public int maximum() {
return m_bombFuseTarget;
}
}

View File

@@ -10,9 +10,9 @@ import net.md_5.bungee.api.chat.ClickEvent;
import net.md_5.bungee.api.ChatColor;
import net.md_5.bungee.api.chat.ComponentBuilder;
import gg.malloc.defense.ui.BombCarrier;
import gg.malloc.defense.ui.BossBars;
import gg.malloc.defense.ui.Items;
import gg.malloc.defense.ui.Sidebars;
import gg.malloc.defense.Plugin;
@@ -24,7 +24,6 @@ import java.util.Collection;
import org.bukkit.Bukkit;
import org.bukkit.GameRule;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.SoundCategory;
@@ -34,15 +33,13 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeModifier;
import org.bukkit.inventory.ItemStack;
public class GameRunner {
GameState m_state;
Arena m_arena;
Game m_game;
Stage m_stage;
@@ -71,6 +68,7 @@ public class GameRunner {
TickTask m_bombCrackleTask;
BossBars m_bars;
Sidebars m_sidebars;
World m_world;
@@ -106,13 +104,19 @@ public class GameRunner {
m_waves = new WaveManager(m_game);
m_players = new PlayerManager();
m_bombFuse = new BombFuse();
m_bars = new BossBars(this, m_game, m_waves, m_players, m_bombFuse, m_mobs);
m_state = new GameState(this, m_waves, m_game, m_mobs, m_bombFuse, m_players);
m_bars = new BossBars(m_state);
m_sidebars = new Sidebars(m_state, m_plugin.getServer().getScoreboardManager());
m_log = m_plugin.getLogger();
m_fuseTask = new TickTask(m_plugin, () -> {
if (m_bombFuse.isLit()) {
m_bombFuse.tickDecay();
m_bars.update();
m_sidebars.update();
}
}, 80);
@@ -128,6 +132,7 @@ public class GameRunner {
m_warmupCountdown--;
m_bars.setCountdownProgress((double)m_warmupCountdown / 10.0);
m_bars.update();
m_sidebars.update();
}
}, 20);
@@ -147,6 +152,7 @@ public class GameRunner {
m_gameEndCountdown--;
m_bars.setCountdownProgress((double)m_gameEndCountdown / 60.0);
m_bars.update();
m_sidebars.update();
}
}, 20);
@@ -159,6 +165,8 @@ public class GameRunner {
Location targetLoc = getLocation(m_arena.bombTarget());
m_world.playSound(targetLoc, Sound.BLOCK_CAMPFIRE_CRACKLE, SoundCategory.NEUTRAL, 1.0f, 1.0f);
}, 35);
validateGameRules();
}
int m_warmupCountdown = 0;
@@ -177,6 +185,7 @@ public class GameRunner {
m_bombFuse.tickLit();
m_world.playSound(getLocation(m_arena.bombTarget()), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 1.5f, 0.9f);
m_bars.update();
m_sidebars.update();
if (m_bombFuse.isExploded()) {
m_world.strikeLightningEffect(getLocation(m_arena.bombTarget()));
m_world.playSound(getLocation(m_arena.bombTarget()), Sound.ENTITY_GENERIC_EXPLODE, SoundCategory.NEUTRAL, 1.3f, 1.0f);
@@ -269,6 +278,7 @@ public class GameRunner {
m_players.setReady(p, isReady);
}
m_bars.update();
m_sidebars.update();
if (m_players.isEveryoneReady()) {
requestTransition(Stage.Countdown);
}
@@ -314,6 +324,7 @@ public class GameRunner {
Spawner spawner = new GameSpawner(m_world, m_arena, m_mobs);
m_waves.currentWave().spawnBatch(spawner, m_waves.currentBatchNum());
m_bars.update();
m_sidebars.update();
}
private void handlePlayerDeath(Player player) {
@@ -345,6 +356,7 @@ public class GameRunner {
m_world.dropItem(entity.getLocation(), coins);
}
m_bars.update();
m_sidebars.update();
if (m_mobs.remainingMobs() <= 3) {
m_log.info("Starting next batch!");
if (m_waves.isLastBatch()) {
@@ -411,6 +423,7 @@ public class GameRunner {
m_log.info("Game transition: " + m_stage + " -> " + stage);
m_stage = stage;
m_bars.update();
m_sidebars.update();
for(Player p : m_players.getPlayers()) {
sendStageTitle(p);
}

View File

@@ -0,0 +1,43 @@
package gg.malloc.defense.engine;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.model.Progress;
import gg.malloc.defense.model.State;
public class GameState implements State {
GameRunner m_runner;
WaveManager m_waves;
Game m_game;
MobManager m_mobs;
BombFuse m_fuse;
PlayerManager m_players;
public GameState(GameRunner runner, WaveManager waves, Game game, MobManager mobs, BombFuse fuse, PlayerManager players) {
m_runner = runner;
m_waves = waves;
m_game = game;
m_mobs = mobs;
m_fuse = fuse;
m_players = players;
}
public GameRunner.Stage getStage() {
return m_runner.getStage();
}
public Progress fuseProgress() {
return m_fuse;
}
public Progress waveProgress() {
return m_waves.asProgress();
}
public Progress mobProgress() {
return m_mobs;
}
public Progress playerReadyProgress() {
return m_players.readyProgress();
}
}

View File

@@ -17,11 +17,12 @@ import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.inventory.EntityEquipment;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.model.Progress;
import gg.malloc.defense.ui.BombCarrier;
import gg.malloc.defense.ui.Items;
public class MobManager {
public class MobManager implements Progress {
LivingEntity m_bombTarget;
HashSet<Mob> m_livingMobs = new HashSet<>();
HashSet<Mob> m_bombCarriers = new HashSet<>();
@@ -33,6 +34,16 @@ public class MobManager {
PlayerHarassment
}
@Override
public int value() {
return m_killedMobs;
}
@Override
public int maximum() {
return m_createdMobs;
}
int m_createdMobs = 0;
int m_killedMobs = 0;

View File

@@ -5,6 +5,10 @@ import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.attribute.Attribute;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.scoreboard.ScoreboardManager;
import gg.malloc.defense.ui.Sidebar;
import gg.malloc.defense.model.Progress;
import java.util.HashMap;
import java.util.Collection;
@@ -90,14 +94,14 @@ public class PlayerManager {
m_playerReadyStates.put(player, ready);
}
public double readyProgress() {
public Progress readyProgress() {
int readyNum = 0;
for(boolean b : m_playerReadyStates.values()) {
if (b) {
readyNum += 1;
}
}
return (double)readyNum / (double)m_playerReadyStates.size();
return new StaticProgress(readyNum, m_playerReadyStates.size());
}
public boolean isEveryoneReady() {

View File

@@ -0,0 +1,21 @@
package gg.malloc.defense.engine;
import gg.malloc.defense.model.Progress;
public class StaticProgress implements Progress {
int m_value;
int m_maximum;
public StaticProgress(int value, int maximum) {
m_value = value;
m_maximum = maximum;
}
public int value() {
return m_value;
}
public int maximum() {
return m_maximum;
}
}

View File

@@ -2,6 +2,7 @@ package gg.malloc.defense.engine;
import gg.malloc.defense.model.Wave;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.model.Progress;
public class WaveManager {
int m_currentWaveNum = 0;
@@ -9,6 +10,10 @@ public class WaveManager {
Wave m_currentWave = null;
Game m_game;
public Progress asProgress() {
return new StaticProgress(m_currentWaveNum, m_game.getWaveCount());
}
public WaveManager(Game game) {
m_game = game;
}
@@ -31,10 +36,6 @@ public class WaveManager {
return m_currentBatch;
}
public double progress() {
return (double)m_currentWaveNum / (double)m_game.getWaveCount();
}
public boolean isLastWave() {
return m_currentWaveNum >= m_game.getWaveCount();
}