Colors, basic mob AI categories, end world hunger, UX buffs
This commit is contained in:
@@ -57,12 +57,16 @@ public class PlayerManager {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void healPlayer(Player player) {
|
||||
player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
|
||||
player.setFoodLevel(40);
|
||||
}
|
||||
|
||||
// Respawn player
|
||||
public boolean enterPlaying(Player player) {
|
||||
//m_log.fine("Respawning player " + player);
|
||||
player.setGameMode(Bukkit.getDefaultGameMode());
|
||||
player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
|
||||
player.setFoodLevel(20);
|
||||
healPlayer(player);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -107,6 +111,7 @@ public class PlayerManager {
|
||||
|
||||
public boolean removePlayer(Player player) {
|
||||
//m_log.info("Removing player " + player);
|
||||
healPlayer(player);
|
||||
requestTransition(player, State.Idle);
|
||||
m_playerStates.remove(player);
|
||||
m_playerReadyStates.remove(player);
|
||||
|
||||
Reference in New Issue
Block a user