Colors, basic mob AI categories, end world hunger, UX buffs

This commit is contained in:
2022-05-15 18:16:35 +02:00
parent 9890936154
commit 99197d92bb
13 changed files with 275 additions and 103 deletions

View File

@@ -19,9 +19,12 @@ import gg.malloc.defense.Plugin;
import java.util.logging.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Collection;
import org.bukkit.Bukkit;
import org.bukkit.GameRule;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.SoundCategory;
@@ -32,11 +35,11 @@ import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.Material;
import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeModifier;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeModifier;
import org.bukkit.inventory.ItemStack;
public class GameRunner {
@@ -75,6 +78,24 @@ public class GameRunner {
return new Location(m_world, waypoint.getX(), waypoint.getY(), waypoint.getZ());
}
void validateGameRule(GameRule rule, boolean value) {
if (!m_world.getGameRuleValue(rule).equals(value)) {
m_log.warning("Game rule " + rule + " is not " + value);
}
}
void validateGameRules() {
validateGameRule(GameRule.DO_MOB_LOOT, false);
validateGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false);
validateGameRule(GameRule.DISABLE_RAIDS, true);
validateGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);
validateGameRule(GameRule.DO_ENTITY_DROPS, false);
validateGameRule(GameRule.DO_FIRE_TICK, false);
validateGameRule(GameRule.DO_INSOMNIA, false);
validateGameRule(GameRule.DO_WEATHER_CYCLE, false);
validateGameRule(GameRule.SPECTATORS_GENERATE_CHUNKS, false);
}
public GameRunner(Plugin plugin, Game game, Arena arena, World world) {
m_plugin = plugin;
m_game = game;
@@ -124,15 +145,15 @@ public class GameRunner {
.create();
broadcastMessage(message);
m_gameEndCountdown--;
m_bars.setCountdownProgress((double)m_gameEndCountdown / 30.0);
m_bars.setCountdownProgress((double)m_gameEndCountdown / 60.0);
m_bars.update();
}
}, 20);
m_bombSmokeTask = new TickTask(m_plugin, () -> {
Location targetLoc = getLocation(m_arena.bombTarget());
m_world.spawnParticle(Particle.SMOKE_LARGE, targetLoc, 35, 4, 2, 4);
m_world.spawnParticle(Particle.SMALL_FLAME, targetLoc, 30, 3, 2, 3);
m_world.spawnParticle(Particle.SMOKE_LARGE, targetLoc, 135, 4, 2, 4, 1);
m_world.spawnParticle(Particle.SMALL_FLAME, targetLoc, 130, 3, 2, 3, 1);
}, 5);
m_bombCrackleTask = new TickTask(m_plugin, () -> {
Location targetLoc = getLocation(m_arena.bombTarget());
@@ -149,7 +170,7 @@ public class GameRunner {
public void handleEntityDamage(EntityDamageEvent evt) {
m_mobs.handleEntityDamage(evt);
if (m_mobs.bombWasHit()) {
if (m_mobs.bombWasHit() && !m_bombFuse.isExploded()) {
EntityDamageByEntityEvent entityEvt = (EntityDamageByEntityEvent)evt;
m_log.info("Target attacked!");
entityEvt.getDamager().setGlowing(true);
@@ -175,9 +196,14 @@ public class GameRunner {
if (entityEvt.getDamager() instanceof Player) {
evt.setCancelled(true);
return;
} else if (entityEvt.getDamager() instanceof Projectile) {
Projectile asProjectile = (Projectile)entityEvt.getDamager();
if (asProjectile.getShooter() instanceof Player) {
evt.setCancelled(true);
}
}
}
if (m_players.contains(player) && player.getHealth() - evt.getFinalDamage() <= 0) {
if (m_players.contains(player) && player.getHealth() - evt.getFinalDamage() <= 0 && m_stage == Stage.Playing) {
evt.setCancelled(true);
handlePlayerDeath(player);
}
@@ -197,6 +223,10 @@ public class GameRunner {
return true;
}
public Collection<Player> getPlayers() {
return m_players.getPlayers();
}
private boolean enterWarmup() {
m_waves.next();
for(Player p : m_players.getPlayers()) {
@@ -204,12 +234,13 @@ public class GameRunner {
p.teleport(m_world.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
}
m_players.setReady(p, false);
m_players.healPlayer(p);
}
BaseComponent[] message = new ComponentBuilder()
.append("Click").color(ChatColor.LIGHT_PURPLE)
.append("[Here]").color(ChatColor.GOLD)
.append(" [Here] ").color(ChatColor.GOLD).bold(true)
.event(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/malloc-defense:ready"))
.append(" when ready.").color(ChatColor.LIGHT_PURPLE)
.append("when ready.").color(ChatColor.LIGHT_PURPLE)
.create();
broadcastMessage(message);
m_mobs.clear();
@@ -233,11 +264,11 @@ public class GameRunner {
.append(p.getName()).bold(true)
.append(" is ready!").color(ChatColor.AQUA).italic(true)
.create();
broadcastMessage(message);
}
m_players.setReady(p, isReady);
}
m_bars.update();
broadcastMessage(message);
if (m_players.isEveryoneReady()) {
requestTransition(Stage.Countdown);
}
@@ -270,7 +301,7 @@ public class GameRunner {
m_lobbyReturnTask.start();
m_countdownTask.stop();
m_fuseTask.stop();
m_mobs.clear();
//m_mobs.clear();
return true;
}
@@ -280,7 +311,7 @@ public class GameRunner {
private void spawnNextBatch() {
m_log.info("Spawning batch " + m_waves.currentBatchNum());
Spawner spawner = new GameSpawner(m_world, m_arena, m_mobs, m_players);
Spawner spawner = new GameSpawner(m_world, m_arena, m_mobs);
m_waves.currentWave().spawnBatch(spawner, m_waves.currentBatchNum());
m_bars.update();
}
@@ -305,9 +336,9 @@ public class GameRunner {
public void handleEntityDeath(Entity entity) {
boolean wasCarrier = m_mobs.isBombCarrier(entity);
if (m_mobs.killMob(entity)) {
int coinsToDrop = 300;
int coinsToDrop = 60;
while(coinsToDrop > 0) {
int droppedCoins = Math.min(coinsToDrop, 64);
int droppedCoins = Math.min(coinsToDrop, 5);
ItemStack coins = Items.makeCoins();
coins.setAmount(droppedCoins);
coinsToDrop -= 64;
@@ -360,9 +391,9 @@ public class GameRunner {
case Idle:
return !m_players.isEmpty() && to == Stage.Warmup;
case Warmup:
return to == Stage.Playing || to == Stage.Idle || to == Stage.Countdown;
return to == Stage.Playing || to == Stage.Idle || to == Stage.Countdown || to == Stage.GameOver;
case Countdown:
return to == Stage.Playing || to == Stage.Idle || to == Stage.Warmup;
return to == Stage.Playing || to == Stage.Idle || to == Stage.Warmup || to == Stage.GameOver;
case Playing:
return to == Stage.Warmup || to == Stage.GameOver || to == Stage.Idle;
case GameOver:
@@ -392,13 +423,13 @@ public class GameRunner {
void sendStageTitle(Player p) {
switch(m_stage) {
case Warmup:
p.sendTitle("Warmup", "Prepare yourself for wave " + m_waves.currentWaveNum(), 10, 70, 20);
p.sendTitle(ChatColor.YELLOW.toString() + "Warmup", ChatColor.LIGHT_PURPLE.toString() + "Prepare yourself for wave " + m_waves.currentWaveNum());
break;
case Playing:
p.sendTitle("Wave " + m_waves.currentWaveNum(), "", 10, 70, 20);
p.sendTitle(ChatColor.AQUA.toString() + "Wave " + m_waves.currentWaveNum(), "");
break;
case GameOver:
p.sendTitle("Game over!", "", 10, 70, 20);
p.sendTitle(ChatColor.RED.toString() + "Game over!", "");
}
}
@@ -406,6 +437,7 @@ public class GameRunner {
if (m_players.contains(p)) {
return;
}
p.getInventory().clear();
m_players.addPlayer(p);
m_bars.addPlayer(p);
if (m_stage == Stage.Idle || m_stage == Stage.Warmup) {
@@ -414,7 +446,7 @@ public class GameRunner {
}
BaseComponent[] message = new ComponentBuilder()
.append(p.getName()).bold(true)
.append("Has joined the game").color(ChatColor.AQUA)
.append(" has joined the game").color(ChatColor.AQUA)
.create();
broadcastMessage(message);
sendStageTitle(p);
@@ -425,6 +457,7 @@ public class GameRunner {
}
public void removePlayer(Player p) {
p.getInventory().clear();
m_bars.removePlayer(p);
m_players.removePlayer(p);
if (m_players.isEmpty()) {
@@ -444,7 +477,7 @@ public class GameRunner {
void broadcastTitle(String title, String subtitle) {
for(Player p : m_players.getPlayers()) {
p.sendTitle(title, subtitle, 10, 70, 20);
p.sendTitle(title, subtitle);
}
}

View File

@@ -20,38 +20,39 @@ import org.bukkit.attribute.AttributeModifier;
public class GameSpawner implements Spawner {
Arena m_arena;
MobManager m_manager;
PlayerManager m_players;
int m_spawnIdx = 0;
World m_world;
public GameSpawner(World world, Arena arena, MobManager manager, PlayerManager players) {
public GameSpawner(World world, Arena arena, MobManager manager) {
m_world = world;
m_arena = arena;
m_manager = manager;
m_players = players;
}
@Override
public LivingEntity spawnBombCarrier(EntityType type) {
if (m_manager.bombCount() == 0) {
return m_manager.addBombCarrier(spawnMob(type));
return m_manager.addBombCarrier(spawnMob(type, MobManager.Goal.BombCarrier));
} else {
return spawnMob(type);
return spawnMob(type, MobManager.Goal.BombCarrier);
}
}
@Override
public LivingEntity spawnMob(EntityType type) {
return spawnMob(type, MobManager.Goal.PlayerHarassment);
}
public Mob spawnMob(EntityType type, MobManager.Goal goal) {
Waypoint[] spawnpoints = m_arena.spawnpoints();
m_spawnIdx %= spawnpoints.length;
//m_log.fine("Spawning " + type + " at " + spawnpoints[m_spawnIdx]);
Waypoint thisSpawner = spawnpoints[m_spawnIdx];
Location loc = new Location(m_world, thisSpawner.getX(), thisSpawner.getY(), thisSpawner.getZ());
Entity newMob = m_world.spawnEntity(loc, type);
LivingEntity livingMob = (LivingEntity)newMob;
livingMob.setRemoveWhenFarAway(false);
m_manager.addEntity(livingMob);
Mob newMob = (Mob)m_world.spawnEntity(loc, type);
newMob.setRemoveWhenFarAway(false);
m_manager.addEntity(newMob, goal);
m_spawnIdx += 1;
return livingMob;
return newMob;
}
}

View File

@@ -1,25 +1,37 @@
package gg.malloc.defense.engine;
import java.util.HashSet;
import java.util.HashMap;
import org.bukkit.Location;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.GameMode;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Mob;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.inventory.EntityEquipment;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.ui.BombCarrier;
import gg.malloc.defense.ui.Items;
public class MobManager {
HashSet<LivingEntity> m_livingMobs = new HashSet<>();
HashSet<LivingEntity> m_bombCarriers = new HashSet<>();
LivingEntity m_bombTarget;
HashSet<Mob> m_livingMobs = new HashSet<>();
HashSet<Mob> m_bombCarriers = new HashSet<>();
HashSet<LivingEntity> m_droppedBombs = new HashSet<>();
HashMap<Mob, Goal> m_mobGoals = new HashMap<>();
public enum Goal {
BombCarrier,
PlayerHarassment
}
int m_createdMobs = 0;
int m_killedMobs = 0;
@@ -44,7 +56,7 @@ public class MobManager {
}
public void clear() {
for(LivingEntity e : m_livingMobs) {
for(Mob e : m_livingMobs) {
e.remove();
}
for(LivingEntity e : m_droppedBombs) {
@@ -77,14 +89,76 @@ public class MobManager {
return (double)m_killedMobs / (double)m_createdMobs;
}
public void addEntity(LivingEntity entity) {
m_livingMobs.add(entity);
Mob asMob = (Mob)entity;
if (m_droppedBombs.size() > 0) {
asMob.setTarget(m_droppedBombs.iterator().next());
} else {
asMob.setTarget(m_bombTarget);
Player getNearestPlayer(Location location) {
Player nearestPlayer = null;
for(Player p : location.getWorld().getPlayers()) {
if (p.getGameMode() == GameMode.SPECTATOR) {
continue;
} else if (nearestPlayer == null) {
nearestPlayer = p;
} else if (location.distance(p.getLocation()) < location.distance(nearestPlayer.getLocation())) {
nearestPlayer = p;
}
}
return nearestPlayer;
}
LivingEntity getNearestBombObjective(Location location) {
LivingEntity nearest = null;
if (m_droppedBombs.size() > 0) {
for(LivingEntity ent : m_droppedBombs) {
if (nearest == null) {
nearest = ent;
} else if (location.distance(ent.getLocation()) < location.distance(nearest.getLocation())) {
nearest = ent;
}
}
} else if (m_bombCarriers.size() > 0) {
for(LivingEntity ent : m_bombCarriers) {
if (nearest == null) {
nearest = ent;
} else if (location.distance(ent.getLocation()) < location.distance(nearest.getLocation())) {
nearest = ent;
}
}
}
if (nearest == null) {
nearest = m_bombTarget;
}
return nearest;
}
Player getBiggestPlayerThreat(Location location) {
Entity mostImportantObjective = getNearestBombObjective(location);
return getNearestPlayer(mostImportantObjective.getLocation());
}
LivingEntity getMobTarget(Mob mob) {
switch(m_mobGoals.get(mob)) {
case PlayerHarassment:
if (mob.getTarget() instanceof Player) {
return mob.getTarget();
} else {
Player nearestThreat = getBiggestPlayerThreat(mob.getLocation());
return nearestThreat;
}
case BombCarrier:
if (m_bombCarriers.contains(mob)) {
return m_bombTarget;
} else if (m_droppedBombs.size() > 0) {
return m_droppedBombs.iterator().next();
} else {
return getBiggestPlayerThreat(mob.getLocation());
}
default:
return m_bombTarget;
}
}
public void addEntity(Mob entity, Goal goal) {
m_livingMobs.add(entity);
m_mobGoals.put(entity, goal);
entity.setTarget(getMobTarget(entity));
m_createdMobs += 1;
}
@@ -92,13 +166,13 @@ public class MobManager {
return m_bombCarriers.size() + m_droppedBombs.size();
}
public LivingEntity addBombCarrier(LivingEntity entity) {
public Mob addBombCarrier(Mob entity) {
m_bombCarriers.add(entity);
((Mob)entity).setTarget(m_bombTarget);
return new BombCarrier(entity).inHand();
entity.setTarget(m_bombTarget);
return (Mob)(new BombCarrier(entity).inHand());
}
public void removeBombCarrier(LivingEntity entity) {
public void removeBombCarrier(Mob entity) {
m_bombCarriers.remove(entity);
}
@@ -109,13 +183,13 @@ public class MobManager {
public LivingEntity dropBomb(Location location) {
ArmorStand droppedBomb = (ArmorStand)(new BombCarrier((LivingEntity)location.getWorld().spawnEntity(location, EntityType.ARMOR_STAND)).onHead());
droppedBomb.setCustomName("The Bomb");
droppedBomb.setVisible(true);
droppedBomb.setVisible(false);
droppedBomb.setCustomNameVisible(true);
droppedBomb.setGlowing(true);
m_droppedBombs.add(droppedBomb);
for(LivingEntity ent : m_livingMobs) {
for(Mob ent : m_livingMobs) {
if (!m_bombCarriers.contains(ent)) {
((Mob)ent).setTarget(droppedBomb);
ent.setTarget(getMobTarget(ent));
}
}
return droppedBomb;
@@ -143,11 +217,9 @@ public class MobManager {
if (m_livingMobs.contains(entityEvt.getDamager())) {
evt.getEntity().remove();
m_droppedBombs.remove(evt.getEntity());
addBombCarrier((LivingEntity)entityEvt.getDamager());
for(LivingEntity ent : m_livingMobs) {
if (!m_bombCarriers.contains(ent)) {
((Mob)ent).setTarget(m_bombTarget);
}
addBombCarrier((Mob)entityEvt.getDamager());
for(Mob ent : m_livingMobs) {
ent.setTarget(getMobTarget(ent));
}
}
} else if (m_livingMobs.contains(evt.getEntity())) {
@@ -155,28 +227,22 @@ public class MobManager {
}
}
LivingEntity m_bombTarget;
public LivingEntity spawnTarget(Location location) {
assert(m_bombTarget == null);
m_bombTarget = (LivingEntity)location.getWorld().spawnEntity(location, EntityType.ARMOR_STAND);
ArmorStand bombStand = (ArmorStand)m_bombTarget;
bombStand.setCustomName("Bomb Target");
bombStand.setVisible(true);
bombStand.setVisible(false);
bombStand.setCustomNameVisible(true);
bombStand.setGlowing(true);
EntityEquipment equipment = bombStand.getEquipment();
equipment.setHelmet(Items.makeBombTarget());
return m_bombTarget;
}
public void handleEntityRetarget(EntityTargetEvent evt) {
if (m_livingMobs.contains(evt.getEntity())) {
if (m_bombCarriers.contains(evt.getEntity())) {
evt.setTarget(m_bombTarget);
} if (m_droppedBombs.size() > 0) {
evt.setTarget(m_droppedBombs.iterator().next());
} else if (evt.getReason() == EntityTargetEvent.TargetReason.FORGOT_TARGET) {
evt.setTarget(m_bombTarget);
}
evt.setTarget(getMobTarget((Mob)evt.getEntity()));
}
}
}

View File

@@ -57,12 +57,16 @@ public class PlayerManager {
return true;
}
public void healPlayer(Player player) {
player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(40);
}
// Respawn player
public boolean enterPlaying(Player player) {
//m_log.fine("Respawning player " + player);
player.setGameMode(Bukkit.getDefaultGameMode());
player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(20);
healPlayer(player);
return true;
}
@@ -107,6 +111,7 @@ public class PlayerManager {
public boolean removePlayer(Player player) {
//m_log.info("Removing player " + player);
healPlayer(player);
requestTransition(player, State.Idle);
m_playerStates.remove(player);
m_playerReadyStates.remove(player);