Implement some chat colors/messages, coin drops, lobby lifecycle

This commit is contained in:
2022-05-11 22:55:36 +02:00
parent 793b25251c
commit 9890936154
12 changed files with 216 additions and 51 deletions

View File

@@ -15,23 +15,15 @@ public class BombCarrier {
public LivingEntity inHand() {
EntityEquipment equipment = m_entity.getEquipment();
equipment.setItemInOffHand(makeBombHelmet());
equipment.setItemInOffHand(Items.makeBombHelmet());
//equipment.setItemInOffHandDropChance(0.0f);
return m_entity;
}
public LivingEntity onHead() {
EntityEquipment equipment = m_entity.getEquipment();
equipment.setHelmet(makeBombHelmet());
equipment.setHelmet(Items.makeBombHelmet());
//equipment.setHelmetDropChance(0.0f);
return m_entity;
}
static ItemStack makeBombHelmet() {
ItemStack bombItem = new ItemStack(Material.CARVED_PUMPKIN);
ItemMeta meta = bombItem.getItemMeta();
meta.setCustomModelData(33197);
bombItem.setItemMeta(meta);
return bombItem;
}
}

View File

@@ -108,7 +108,10 @@ public class BossBars {
m_gameBar.setColor(BarColor.RED);
m_gameBar.setProgress(1.0);
m_gameBar.setTitle("Game Over!");
m_waveBar.setVisible(false);
m_waveBar.setVisible(true);
m_waveBar.setColor(BarColor.BLUE);
m_waveBar.setTitle("Returning to lobby...");
m_waveBar.setProgress(m_countdownProgress);
m_bombBar.setVisible(false);
break;
}

View File

@@ -1,14 +1,29 @@
package gg.malloc.defense.engine;
package gg.malloc.defense.ui;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.Material;
import de.tr7zw.nbtapi.NBTItem;
import de.tr7zw.nbtapi.NBTCompound;
public class Items {
static ItemStack makeBombHelmet() {
public static ItemStack makeCoins() {
ItemStack coinItem = new ItemStack(Material.IRON_NUGGET);
ItemMeta meta = coinItem.getItemMeta();
meta.setCustomModelData(93197);
coinItem.setItemMeta(meta);
NBTItem nbt = new NBTItem(coinItem);
nbt.addCompound("malloc").setInteger("coinValue", 1);
return nbt.getItem();
}
public static ItemStack makeBombHelmet() {
ItemStack bombItem = new ItemStack(Material.CARVED_PUMPKIN);
ItemMeta meta = bombItem.getItemMeta();
meta.setCustomModelData(0);
meta.setCustomModelData(33197);
bombItem.setItemMeta(meta);
return bombItem;
}