Implement some chat colors/messages, coin drops, lobby lifecycle
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		@@ -62,7 +62,7 @@ public class PlayerManager {
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    //m_log.fine("Respawning player " + player);
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    player.setGameMode(Bukkit.getDefaultGameMode());
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    player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
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    player.setFoodLevel(10);
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    player.setFoodLevel(20);
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    return true;
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  }
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@@ -109,6 +109,7 @@ public class PlayerManager {
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    //m_log.info("Removing player " + player); 
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    requestTransition(player, State.Idle);
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    m_playerStates.remove(player);
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    m_playerReadyStates.remove(player);
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    return true;
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  }
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