implement config re-loading
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		@@ -283,7 +283,7 @@ public class GameRunner {
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      case Idle:
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        return !m_players.isEmpty() && to == Stage.Warmup;
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      case Warmup:
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        return to == Stage.Playing || to == Stage.Idle || to == Stage.Countdown ;
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        return to == Stage.Playing || to == Stage.Idle || to == Stage.Countdown;
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      case Countdown:
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        return to == Stage.Playing || to == Stage.Idle || to == Stage.Warmup;
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      case Playing:
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