Reimplement wave AI, split out some UI code into a ui module, update TODO
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@@ -6,6 +6,9 @@ import gg.malloc.defense.model.Spawner;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Mob;
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import org.bukkit.attribute.AttributeModifier;
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import org.bukkit.attribute.Attribute;
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import java.util.HashMap;
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@@ -55,6 +58,8 @@ public class ScaledWaves implements Game {
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@Override
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public void spawnBatch(Spawner spawner, int batch) {
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double healthScale = -0.5;
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AttributeModifier modifier = new AttributeModifier("Scaled Health", healthScale, AttributeModifier.Operation.MULTIPLY_SCALAR_1);
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assert(m_mobsPerBatch > 0);
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for(int i = 0; i < m_mobsPerBatch; i++) {
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EntityType selectedType = null;
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@@ -67,8 +72,9 @@ public class ScaledWaves implements Game {
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}
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}
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assert(selectedType != null);
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Entity newMob = spawner.spawnMob(selectedType);
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Mob newMob = (Mob)spawner.spawnBombCarrier(selectedType);
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newMob.setCustomName("Mob " + i + "/" + m_mobsPerBatch);
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newMob.getAttribute(Attribute.GENERIC_MAX_HEALTH).addModifier(modifier);
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}
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if (m_hasRavager) {
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Entity newMob = spawner.spawnMob(EntityType.RAVAGER);
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