Reimplement wave AI, split out some UI code into a ui module, update TODO
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@@ -22,21 +22,24 @@ public class SetStageCommand implements CommandExecutor {
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GameRunner runner = m_plugin.getRunnerForWorld(world);
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String stateName = args[0].toLowerCase();
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boolean ret = false;
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if (stateName.equals("idle")) {
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ret = runner.requestTransition(GameRunner.Stage.Idle);
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} else if (stateName.equals("warmup")) {
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ret = runner.requestTransition(GameRunner.Stage.Warmup);
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} else if (stateName.equals("playing")) {
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ret = runner.requestTransition(GameRunner.Stage.Playing);
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} else if (stateName.equals("gameover")) {
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ret = runner.requestTransition(GameRunner.Stage.GameOver);
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GameRunner.Stage decodedStage = null;
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GameRunner.Stage stages[] = GameRunner.Stage.Idle.getDeclaringClass().getEnumConstants();
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for(GameRunner.Stage stage : stages) {
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if (stage.toString().toLowerCase().equals(stateName)) {
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decodedStage = stage;
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break;
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}
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}
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if (decodedStage != null) {
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sender.sendMessage("Requesting transition to " + decodedStage);
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if (!runner.requestTransition(decodedStage)) {
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sender.sendMessage("Could not transition to " + decodedStage);
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return false;
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}
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return true;
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} else {
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sender.sendMessage("Unknown state " + stateName);
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return false;
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}
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if (!ret) {
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sender.sendMessage("Could not set state to " + stateName);
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}
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return ret;
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}
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}
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