Implement /ready and basic objective mechanics
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TODO.md
86
TODO.md
@ -1,30 +1,78 @@
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# TODO
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# Objective
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[X] Mobs spawn in waves
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[X] Mobs move towards goal
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[ ] Mobs carry bomb to goal
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[X] Mobs arm bomb
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[X] Bomb explodes
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# UX
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[X] Wave boss bar
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[X] Mob count boss bar
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[X] Stage titles
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[ ] EXPLOSIONS
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[ ] Colored titles
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[ ] Clickable /ready in chat
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[ ] Sidebar
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# Social
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[ ] Automatic VC groups for games
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[ ] DiscordSRV
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[ ] Plan stats
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[ ] /invite friends to games
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[ ] /voterestart
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# Mechanics
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[ ] Coin drops
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[ ] Basic setup commands
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[ ] Config file
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[ ] Spectator mode
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[ ] Commands/tools to start warmup countdown/mark 'ready'
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[ ] Upgrades
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[ ] Plan stats
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[ ] Live map editing
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[ ] Instancing
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[ ] DiscordSRV
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[ ] Voice Chat
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[ ] Player readiness starts countdown
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[ ] Mob tracking should prioritize bomb
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[ ] Mobs recover dropped bombs
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[ ] Bomb carriers are slower
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[ ] Bonus coins for complete coin pickup
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[ ] Infinite weapons + armor
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[ ] Ammo/health spawns
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# Scripted waves
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[X] Spawn in batches
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[X] Randomized spawn locations
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[X] Weighted distributions
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[X] Batch overlap
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[ ] Scripted batch overlap/timings
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[ ] Scripted spawn locations
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[ ] Bosses
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[ ] Batch overlap/timing
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# Mapping
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[ ] Load arenas from config file
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[ ] Live map editing
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# Game lifecycle
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[ ] Return to lobby
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[ ] Join game via sign/commands/something
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[ ] Bonus coins for complete coin pickup
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[ ] /list arenas and games
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[ ] /start a game on an arena
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[ ] /join games
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[X] /ready
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[ ] /leave games
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[ ] /restart games
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[X] Spectator mode on death
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[X] Player readiness starts countdown
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[ ] Game is automatically closed some time after game over
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[ ] Return to lobby on leave/close
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[ ] Instancing
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# Cleanup
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# Powerups
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[ ] Generic countdown mechanic
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[ ]
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[ ] Coin pickup range
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[ ] Coin boost
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[ ] Knockback on weapons
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[ ] Damage boost
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[ ] Speed boost
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[ ] Health boost
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[ ] Repair barriers
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# Fantasy
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[ ] Totems/turrets/stationary weapons
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@ -7,6 +7,7 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.entity.Player;
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@ -32,6 +33,11 @@ public class GameEventHandler implements Listener {
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evt.setCancelled(true);
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}
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@EventHandler
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public void onEntityTarget(EntityTargetEvent evt) {
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m_runner.handleEntityRetargeting(evt);
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}
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@EventHandler
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public void onEntityDamage(EntityDamageEvent evt) {
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if (evt.getEntity() instanceof Player) {
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@ -8,13 +8,15 @@ import org.bukkit.World;
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public class MemoryArena implements Arena {
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Spawnpoint[] m_spawnpoints;
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Spawnpoint m_bombTarget;
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World m_world;
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String m_name;
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public MemoryArena(String name, World world, Spawnpoint[] spawnpoints) {
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public MemoryArena(String name, World world, Spawnpoint[] spawnpoints, Spawnpoint bombTarget) {
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m_world = world;
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m_spawnpoints = spawnpoints;
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m_name = name;
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m_bombTarget = bombTarget;
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}
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@Override
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@ -31,4 +33,9 @@ public class MemoryArena implements Arena {
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public World getWorld() {
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return m_world;
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}
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@Override
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public Spawnpoint bombTarget() {
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return m_bombTarget;
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}
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}
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@ -6,6 +6,7 @@ import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.World;
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import org.bukkit.WorldCreator;
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import java.util.logging.Logger;
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import java.util.logging.Level;
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@ -24,6 +25,7 @@ import gg.malloc.defense.engine.GameRunner;
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import gg.malloc.defense.commands.AddPlayerCommand;
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import gg.malloc.defense.commands.SetStageCommand;
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import gg.malloc.defense.commands.PlayerReadyCommand;
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public class Plugin extends JavaPlugin {
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ArrayList<Arena> m_arenas = new ArrayList<>();
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@ -65,6 +67,7 @@ public class Plugin extends JavaPlugin {
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getCommand("setstage").setExecutor(new SetStageCommand(this));
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getCommand("addplayer").setExecutor(new AddPlayerCommand(this));
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getCommand("debuginfo").setExecutor(new DebuginfoCommand(this));
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getCommand("ready").setExecutor(new PlayerReadyCommand(this));
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}
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public GameRunner getRunnerForWorld(World world) {
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@ -81,14 +84,16 @@ public class Plugin extends JavaPlugin {
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void setupDemoGame() {
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getLogger().info("Setting up demo data'");
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World testWorld = getServer().getWorld("world");
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Spawnpoint[] spawnpoints = new Spawnpoint[4];
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Location spawnCenter = testWorld.getSpawnLocation();
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for(int i = 0; i < 4; i++) {
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Location spawnLocation = spawnCenter.add(Math.random() * 3, 0, Math.random() * 3);
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spawnpoints[i] = new TestSpawn(spawnLocation);
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World testWorld = getServer().getWorld("quarry");
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if (testWorld == null) {
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testWorld = new WorldCreator("quarry").generateStructures(false).createWorld();
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}
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m_arenas.add(new MemoryArena("Test Arena", testWorld, spawnpoints));
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Spawnpoint[] spawnpoints = new Spawnpoint[3];
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spawnpoints[0] = new TestSpawn(new Location(testWorld, -15, 80, -46));
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spawnpoints[1] = new TestSpawn(new Location(testWorld, -1, 80, -45));
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spawnpoints[2] = new TestSpawn(new Location(testWorld, 12, 81, -42));
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Spawnpoint bombTarget = new TestSpawn(new Location(testWorld, -20, 80, 31));
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m_arenas.add(new MemoryArena("Test Arena", testWorld, spawnpoints, bombTarget));
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m_games.add(new ScaledWaves());
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}
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}
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@ -0,0 +1,33 @@
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package gg.malloc.defense.commands;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import gg.malloc.defense.engine.GameRunner;
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import gg.malloc.defense.Plugin;
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public class PlayerReadyCommand implements CommandExecutor {
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Plugin m_plugin;
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public PlayerReadyCommand(Plugin plugin) {
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m_plugin = plugin;
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}
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@Override
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public boolean onCommand(CommandSender sender, Command command, String s, String[] args) {
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if (sender instanceof Player) {
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Player player = (Player)sender;
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GameRunner runner = m_plugin.getRunnerForWorld(player.getLocation().getWorld());
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runner.addPlayer(player);
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runner.togglePlayerReady(player);
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return true;
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} else {
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sender.sendMessage("You must be a player to use this command.");
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return false;
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}
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}
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}
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@ -10,14 +10,18 @@ import gg.malloc.defense.Plugin;
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import java.util.logging.Logger;
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import org.bukkit.Bukkit;
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import org.bukkit.Sound;
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import org.bukkit.World;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitTask;
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@ -30,17 +34,23 @@ public class GameRunner {
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BossBar m_gameBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
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BossBar m_waveBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
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BossBar m_bombBar = Bukkit.createBossBar("Bomb HP", BarColor.RED, BarStyle.SOLID);
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BukkitTask m_countdownTask;
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MobManager m_mobs;
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WaveManager m_waves;
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PlayerManager m_players;
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LivingEntity m_bombTarget = null;
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int m_bombHP = 100;
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Logger m_log;
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public enum Stage {
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Idle,
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Warmup,
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Countdown,
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Playing,
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GameOver
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}
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@ -104,6 +114,7 @@ public class GameRunner {
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m_stage = Stage.Idle;
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m_gameBar.setVisible(true);
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m_waveBar.setVisible(false);
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m_bombBar.setVisible(false);
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m_mobs = new MobManager(m_game);
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m_waves = new WaveManager(m_game);
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m_players = new PlayerManager();
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@ -112,8 +123,30 @@ public class GameRunner {
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int m_warmupCountdown = 0;
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public void handleEntityRetargeting(EntityTargetEvent evt) {
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if (m_mobs.contains(evt.getEntity()) && evt.getReason() == EntityTargetEvent.TargetReason.FORGOT_TARGET) {
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evt.setTarget(m_bombTarget);
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}
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}
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public void handleEntityDamage(EntityDamageEvent evt) {
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m_mobs.handleEntityDamage(evt);
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if (evt.getEntity() == m_bombTarget && evt instanceof EntityDamageByEntityEvent) {
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EntityDamageByEntityEvent entityEvt = (EntityDamageByEntityEvent)evt;
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if (m_mobs.contains(entityEvt.getDamager())) {
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entityEvt.getDamager().setGlowing(true);
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m_bombHP -= 1;
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broadcastMessage("The bomb has been struck!");
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m_arena.getWorld().playSound(m_bombTarget.getLocation(), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 1.5f, 0.9f);
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updateMobBars();
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if (m_bombHP <= 0) {
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m_arena.getWorld().strikeLightningEffect(m_bombTarget.getLocation());
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requestTransition(Stage.GameOver);
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}
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}
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evt.setCancelled(true);
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} else {
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m_mobs.handleEntityDamage(evt);
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}
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}
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private void countdownTick() {
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@ -130,9 +163,14 @@ public class GameRunner {
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}
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private boolean enterIdle() {
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m_bombHP = 100;
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m_waves.reset();
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m_mobs.clear();
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m_players.requestTransitionForAll(PlayerManager.State.Idle);
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if (m_bombTarget != null) {
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m_bombTarget.remove();
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m_bombTarget = null;
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}
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if (m_countdownTask != null) {
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m_countdownTask.cancel();
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m_countdownTask = null;
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@ -142,25 +180,54 @@ public class GameRunner {
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private boolean enterWarmup() {
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m_waves.next();
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m_warmupCountdown = 10;
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for(Player p : m_players.getPlayers()) {
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if (m_players.requestTransition(p, PlayerManager.State.Playing)) {
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p.teleport(m_arena.getWorld().getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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}
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m_players.setReady(p, false);
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}
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broadcastTitle("Warmup", "Prepare yourself for wave " + m_waves.currentWaveNum());
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m_mobs.clear();
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return true;
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}
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public void togglePlayerReady(Player p) {
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setPlayerReady(p, !m_players.isReady(p));
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}
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public void setPlayerReady(Player p, boolean isReady) {
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m_players.setReady(p, isReady);
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if (m_players.isEveryoneReady()) {
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requestTransition(Stage.Countdown);
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}
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}
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private boolean enterCountdown() {
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m_warmupCountdown = 10;
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countdownTick();
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return true;
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}
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private boolean enterPlaying() {
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m_log.info("Starting wave " + m_waves.currentWaveNum());
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if (m_bombTarget == null) {
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m_bombTarget = (LivingEntity)m_arena.getWorld().spawnEntity(m_arena.bombTarget().getLocation(), EntityType.ARMOR_STAND);
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}
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ArmorStand bombStand = (ArmorStand)m_bombTarget;
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bombStand.setCustomName("Bomb Target");
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bombStand.setVisible(true);
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bombStand.setCustomNameVisible(true);
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bombStand.setGlowing(true);
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for(Player p : m_players.getPlayers()) {
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if (m_players.requestTransition(p, PlayerManager.State.Playing)) {
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p.teleport(m_arena.getWorld().getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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}
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}
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spawnNextBatch();
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broadcastTitle("Wave " + m_waves.currentWaveNum());
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return true;
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}
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private boolean enterGameOver() {
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broadcastTitle("Game Over!");
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if (m_countdownTask != null) {
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@ -179,18 +246,30 @@ public class GameRunner {
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switch(m_stage) {
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case Idle:
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Waiting for playres...");
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m_gameBar.setTitle("Waiting for players...");
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(false);
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m_bombBar.setVisible(false);
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break;
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case Warmup:
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m_gameBar.setProgress(m_waves.progress());
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m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(true);
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m_waveBar.setColor(BarColor.BLUE);
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m_waveBar.setTitle("Warmup - Waiting for players to get ready...");
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m_waveBar.setProgress(m_players.readyProgress());
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m_bombBar.setVisible(false);
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break;
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case Countdown:
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m_gameBar.setProgress(m_waves.progress());
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m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(true);
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m_waveBar.setColor(BarColor.YELLOW);
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m_waveBar.setTitle("Warmup");
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m_waveBar.setTitle("Wave starting!");
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m_waveBar.setProgress((double)m_warmupCountdown / (double)10);
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m_bombBar.setVisible(false);
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break;
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case Playing:
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m_gameBar.setProgress(m_waves.progress());
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@ -204,19 +283,22 @@ public class GameRunner {
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} else {
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m_waveBar.setVisible(false);
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}
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m_bombBar.setVisible(true);
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m_bombBar.setProgress((double)m_bombHP / (double)100);
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break;
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case GameOver:
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m_gameBar.setColor(BarColor.RED);
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Game Over!");
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m_waveBar.setVisible(false);
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m_bombBar.setVisible(false);
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break;
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}
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}
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private void spawnNextBatch() {
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broadcastMessage("Spawning batch " + m_waves.currentBatchNum());
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Spawner spawner = new GameSpawner(m_arena, m_mobs);
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Spawner spawner = new GameSpawner(m_arena, m_mobs, m_players, m_bombTarget);
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m_waves.currentWave().spawnBatch(spawner, m_waves.currentBatchNum());
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updateMobBars();
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}
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@ -265,6 +347,8 @@ public class GameRunner {
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return enterIdle();
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case Warmup:
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return enterWarmup();
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case Countdown:
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return enterCountdown();
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case Playing:
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return enterPlaying();
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case GameOver:
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@ -278,7 +362,9 @@ public class GameRunner {
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case Idle:
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return to == Stage.Warmup;
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case Warmup:
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return to == Stage.Playing || to == Stage.Idle || to == Stage.GameOver;
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return to == Stage.Playing || to == Stage.Idle || to == Stage.Countdown ;
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case Countdown:
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return to == Stage.Playing || to == Stage.Idle || to == Stage.Warmup;
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case Playing:
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return to == Stage.Warmup || to == Stage.GameOver || to == Stage.Idle;
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case GameOver:
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@ -306,6 +392,7 @@ public class GameRunner {
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m_players.addPlayer(p);
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m_gameBar.addPlayer(p);
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m_waveBar.addPlayer(p);
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m_bombBar.addPlayer(p);
|
||||
if (m_stage == Stage.Idle || m_stage == Stage.Warmup) {
|
||||
if (m_players.requestTransition(p, PlayerManager.State.Playing)) {
|
||||
p.teleport(m_arena.getWorld().getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
|
||||
@ -346,5 +433,4 @@ public class GameRunner {
|
||||
void registerSpawnedMob(Entity entity) {
|
||||
m_mobs.addEntity(entity);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -7,15 +7,20 @@ import gg.malloc.defense.model.Arena;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Mob;
|
||||
|
||||
public class GameSpawner implements Spawner {
|
||||
Arena m_arena;
|
||||
MobManager m_manager;
|
||||
PlayerManager m_players;
|
||||
LivingEntity m_bombTarget;
|
||||
int m_spawnIdx = 0;
|
||||
|
||||
public GameSpawner(Arena arena, MobManager manager) {
|
||||
public GameSpawner(Arena arena, MobManager manager, PlayerManager players, LivingEntity bombTarget) {
|
||||
m_arena = arena;
|
||||
m_manager = manager;
|
||||
m_players = players;
|
||||
m_bombTarget = bombTarget;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -28,6 +33,7 @@ public class GameSpawner implements Spawner {
|
||||
livingMob.setRemoveWhenFarAway(false);
|
||||
m_manager.addEntity(newMob);
|
||||
m_spawnIdx += 1;
|
||||
((Mob)newMob).setTarget(m_bombTarget);
|
||||
return newMob;
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,10 @@ public class MobManager {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean contains(Entity entity) {
|
||||
return m_livingMobs.contains(entity);
|
||||
}
|
||||
|
||||
public boolean killMob(Entity entity) {
|
||||
if (m_livingMobs.contains(entity)) {
|
||||
m_killedMobs += 1;
|
||||
|
@ -11,6 +11,7 @@ import java.util.Collection;
|
||||
|
||||
public class PlayerManager {
|
||||
HashMap<Player, State> m_playerStates = new HashMap<>();
|
||||
HashMap<Player, Boolean> m_playerReadyStates = new HashMap<>();
|
||||
|
||||
public enum State {
|
||||
Idle,
|
||||
@ -70,6 +71,34 @@ public class PlayerManager {
|
||||
public void addPlayer(Player player) {
|
||||
//m_log.info("Adding player " + player);
|
||||
m_playerStates.put(player, State.Idle);
|
||||
m_playerReadyStates.put(player, false);
|
||||
}
|
||||
|
||||
public boolean isReady(Player player) {
|
||||
return m_playerReadyStates.get(player);
|
||||
}
|
||||
|
||||
public void setReady(Player player, boolean ready) {
|
||||
m_playerReadyStates.put(player, ready);
|
||||
}
|
||||
|
||||
public double readyProgress() {
|
||||
int readyNum = 0;
|
||||
for(boolean b : m_playerReadyStates.values()) {
|
||||
if (b) {
|
||||
readyNum += 1;
|
||||
}
|
||||
}
|
||||
return (double)readyNum / (double)m_playerReadyStates.size();
|
||||
}
|
||||
|
||||
public boolean isEveryoneReady() {
|
||||
for(boolean b : m_playerReadyStates.values()) {
|
||||
if (!b) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean removePlayer(Player player) {
|
||||
|
@ -6,4 +6,5 @@ public interface Arena {
|
||||
World getWorld();
|
||||
String name();
|
||||
Spawnpoint[] spawnpoints();
|
||||
Spawnpoint bombTarget();
|
||||
}
|
||||
|
@ -10,3 +10,5 @@ commands:
|
||||
description: Adds a player to a game
|
||||
debuginfo:
|
||||
description: Unknowable powers
|
||||
ready:
|
||||
description: Mark yourself as ready for the next wave
|
||||
|
Loading…
Reference in New Issue
Block a user