Implement /ready and basic objective mechanics

This commit is contained in:
2022-05-08 18:36:35 +02:00
parent a078f74b4b
commit 2f63695ee9
11 changed files with 263 additions and 36 deletions

View File

@@ -0,0 +1,33 @@
package gg.malloc.defense.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.Plugin;
public class PlayerReadyCommand implements CommandExecutor {
Plugin m_plugin;
public PlayerReadyCommand(Plugin plugin) {
m_plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String s, String[] args) {
if (sender instanceof Player) {
Player player = (Player)sender;
GameRunner runner = m_plugin.getRunnerForWorld(player.getLocation().getWorld());
runner.addPlayer(player);
runner.togglePlayerReady(player);
return true;
} else {
sender.sendMessage("You must be a player to use this command.");
return false;
}
}
}