Implement bounties

This commit is contained in:
Trever Fischer
2012-10-23 18:03:54 -04:00
parent ab4e0c880c
commit a2895f400c
8 changed files with 82 additions and 0 deletions

View File

@@ -14,6 +14,7 @@ import json
from datetime import datetime
from models import cachePlayerList
from events import server_queue, web_queue, chat, server_broadcast, send_web_event, QuitEvent, JoinEvent, PlayerDeathEvent
from bounty.models import Bounty
class MOTDHandler(AnonymousBaseHandler):
allowed_methods = ('GET',)
@@ -110,6 +111,13 @@ class ServerEventHandler(BaseHandler):
if evt['type'] == 'player-death':
send_web_event(PlayerDeathEvent(evt['payload']['player'],
evt['payload']['message']))
if evt['type'] == 'player-murder':
bounties = Bounty.objects.filter(target__mc_username=evt['payload']['player'])
killer = MinecraftProfile.objects.get(mc_username=evt['payload']['killer'])
for bounty in bounties:
bounty.close(killer)
if len(bounties) > 0:
server_broadcast("The bounty on %s has been collected."%(evt['payload']['player']))
return {'result': 'success'}
class ChatHandler(BaseHandler):